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15-04-2024 | Empirical Research

Competitive Video Game Exposure Increases Aggression Through Impulsivity in Chinese Adolescents: Evidence From a Multi-Method Study

Auteurs: Shuai Chen, Mingchen Wei, Xu Wang, Jinqian Liao, Jiayi Li, Yanling Liu

Gepubliceerd in: Journal of Youth and Adolescence

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Abstract

It is widely known controversies about the results of violent video game increase aggression. However, the role of competitive video games, has received less research attention, and the underlying mechanisms of their influence are unknown. This study aimed to expand the existing literature by systematically exploring the effects of competitive video game exposure on adolescent aggression and the mediating role of impulsivity. In so doing, three types of studies (collectively N = 2919, mean age varied from 13.75 to 15.44 years, with a balanced gender) combining cross-sectional, experimental, and longitudinal approaches, were conducted. The findings consistently show that competitive video game exposure increased adolescents’ aggression and impulsivity. Also, impulsivity mediated the correlation and long-term effect of competitive video game exposure on aggression. However, the experimental study did not confirm the short-term mediating effect of impulsivity, which may be related to the type of aggression measured in the study. The results indicate that competitive video game exposure is an important antecedent factor for adolescent aggression, and impulsivity is the key underlying mechanism.
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Literatuur
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Metagegevens
Titel
Competitive Video Game Exposure Increases Aggression Through Impulsivity in Chinese Adolescents: Evidence From a Multi-Method Study
Auteurs
Shuai Chen
Mingchen Wei
Xu Wang
Jinqian Liao
Jiayi Li
Yanling Liu
Publicatiedatum
15-04-2024
Uitgeverij
Springer US
Gepubliceerd in
Journal of Youth and Adolescence
Print ISSN: 0047-2891
Elektronisch ISSN: 1573-6601
DOI
https://doi.org/10.1007/s10964-024-01973-0