skip to main content
10.1145/3242587.3242601acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
research-article

Increasing Walking in VR using Redirected Teleportation

Published:11 October 2018Publication History

ABSTRACT

Teleportation is a popular locomotion technique that lets users safely navigate beyond the confines of available positional tracking space without inducing VR sickness. Because available walking space is limited and teleportation is faster than walking, a risk with using teleportation is that users might end up abandoning walking input and only relying on teleportation, which is considered detrimental to presence. We present redirected teleportation; an improved version of teleportation that uses iterative non-obtrusive reorientation and repositioning using a portal to redirect the user back to the center of the tracking space, where available walking space is larger. A user study compares the effectiveness, accuracy, and usability of redirected teleportation with regular teleportation using a navigation task in three different environments. Results show that redirected teleportation allows for a better utilization of available tracking space than regular teleportation, as it requires significantly fewer teleportations, while users walk more and use a larger portion of the available tracking space.

Skip Supplemental Material Section

Supplemental Material

ufp1094p.mp4

mp4

13 MB

p521-liu.mp4

mp4

292.7 MB

References

  1. TPCAST Wireless Adapter for Vive https://www.tpcast.cn/h_en/index.html.Google ScholarGoogle Scholar
  2. 2018. Github SteamVR Unity Plugin, https://github.com/ValveSoftware/steamvr_unity_plugin. march 2018.Google ScholarGoogle Scholar
  3. Niels H Bakker, Peter O Passenier, and Peter J Werkhoven. 2003. Effects of head-slaved navigation and the use of teleports on spatial orientation in virtual environments. The Journal of the Human Factors and Ergonomics Society 45, 1 2003, 160--169.Google ScholarGoogle ScholarCross RefCross Ref
  4. Jiwan Bhandari, Paul MacNeilage, and Eelke Folmer. 2018. Teleportation without Spatial Disorientation Using Optical Flow Cues. In Proceedings of Graphics Interface 2018 (GI 2018). Canadian Human-Computer Communications Society / Société canadienne du dialogue humain-machine, 162 -- 167.Google ScholarGoogle Scholar
  5. Jiwan Bhandari, Sam Tregillus, and Eelke Folmer. 2017. Legomotion: Scalable Walking-based Virtual Locomotion. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST '17). ACM, New York, NY, USA, Article 18, 8 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Benjamin Bolte, Frank Steinicke, and Gerd Bruder. 2011. The jumper metaphor: an effective navigation technique for immersive display setups. In Proceedings of Virtual Reality International Conference.Google ScholarGoogle Scholar
  7. Doug Bowman, David Koller, and Larry F. Hodges. 1997. Travel in immersive virtual environments: An evaluation of viewpoint motion control techniques. In Virtual Reality Annual International Symposium, 1997.. IEEE, 45--52. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Evren Bozgeyikli, Andrew Raij, Srinivas Katkoori, and Rajiv Dubey. 2016. Point and Teleport Locomotion Technique for Virtual Reality. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '16). ACM, New York, NY, USA, 205--216. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Gerd Bruder, Frank Steinicke, and Klaus H Hinrichs. 2009. Arch-explore: A natural user interface for immersive architectural walkthroughs. In IEEE Symposium on 3D User Interfaces, 2009. IEEE, 75--82. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Gabriel Cirio, Maud Marchal, Tony Regia-Corte, and Anatole Lécuyer. 2009. The magic barrier tape: a novel metaphor for infinite navigation in virtual worlds with a restricted walking workspace. In Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology. ACM, 155--162. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Rudolph P Darken, William R Cockayne, and David Carmein. 1997. The omni-directional treadmill: a locomotion device for virtual worlds. In Proceedings of UIST'97. ACM, 213--221. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Jamie Feltham. VRFocus: HTC: People Will Use `A Smaller Space' For Vive's Room Scale Tracking, https://www.vrfocus.com/2015/11/htc-people-will-use-a-smaller-space-for-vives-room-scale-tracking/. .Google ScholarGoogle Scholar
  13. Kiran J Fernandes, Vinesh Raja, and Julian Eyre. 2003. Cybersphere: the fully immersive spherical projection system. Commun. ACM 46, 9 2003, 141--146. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Sebastian Freitag, Dominik Rausch, and Torsten Kuhlen. 2014. Reorientation in virtual environments using interactive portals. In 3D User Interfaces (3DUI), 2014 IEEE Symposium on. IEEE, 119--122.Google ScholarGoogle Scholar
  15. Victoria Interrante, Brian Ries, and Lee Anderson. 2007. Seven league boots: A new metaphor for augmented locomotion through moderately large scale immersive virtual environments. In 3D User Interfaces, 2007. 3DUI'07. IEEE Symposium on. IEEE.Google ScholarGoogle Scholar
  16. Hiroo Iwata, Hiroaki Yano, Hiroyuki Fukushima, and Haruo Noma. 2005. CirculaFloor {locomotion interface}. IEEE Computer Graphics and Applications 25, 1 2005, 64--67. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Beverly K Jaeger and Ronald R Mourant. 2001. Comparison of simulator sickness using static and dynamic walking simulators. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, Vol. 45. SAGE Publications, 1896--1900.Google ScholarGoogle ScholarCross RefCross Ref
  18. Behrang Keshavarz, Bernhard E Riecke, Lawrence J Hettinger, and Jennifer L Campos. 2015. Vection and visually induced motion sickness: how are they related? Frontiers in psychology 6 2015, 472.Google ScholarGoogle Scholar
  19. Joseph J LaViola Jr, Daniel Acevedo Feliz, Daniel F Keefe, and Robert C Zeleznik. 2001. Hands-free multi-scale navigation in virtual environments. In Proceedings of the 2001 symposium on Interactive 3D graphics. ACM, 9--15. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Joseph J LaViola Jr, Ernst Kruijff, Rayan P McMahan, Doug A Bowman, and Ivan P Poupyrev. 2017. 3D User Interfaces: Theory and Practice. Addison-Wesley.Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Gerard Llorach, Alun Evans, and Josep Blat. 2014. Simulator sickness and presence using HMDs: comparing use of a game controller and a position estimation system. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology. ACM, 137--140. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Emanuel Maiberg. 2016. VR's Locomotion Problem, http://motherboard.vice.com/read/virtual-realitys-locomotion-problem. April 2016.Google ScholarGoogle Scholar
  23. John Martindale. 2016. Digital Trends: How should we move around in VR? Nobody has figured it out yet. http://www.digitaltrends.com/virtual-reality/vr-locomotion-movement-omni-hover-junkers. July 2016.Google ScholarGoogle Scholar
  24. Keigo Matsumoto, Yuki Ban, Takuji Narumi, Yohei Yanase, Tomohiro Tanikawa, and Michitaka Hirose. 2016. Unlimited corridor: redirected walking techniques using visuo haptic interaction. In ACM SIGGRAPH 2016 Emerging Technologies. ACM, 20. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Tabitha C Peck, Henry Fuchs, and Mary C Whitton. 2012. The design and evaluation of a large-scale real-walking locomotion interface. IEEE transactions on visualization and computer graphics 18, 7 2012, 1053--1067. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Sharif Razzaque. 2005. Redirected walking. University of North Carolina at Chapel Hill. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Sharif Razzaque, Zachariah Kohn, and Mary C Whitton. 2001. Redirected walking. In Proceedings of EUROGRAPHICS, Vol. 9. Citeseer, 105--106.Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Mel Slater, Martin Usoh, and Anthony Steed. 1995. Taking steps: the influence of a walking technique on presence in virtual reality. ACM Transactions on Computer-Human Interaction (TOCHI) 2, 3 1995, 201--219. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Frank Steinicke, Gerd Bruder, Jason Jerald, Harald Frenz, and Markus Lappe. 2010. Estimation of detection thresholds for redirected walking techniques. IEEE Transactions on Visualization and Computer Graphics 16, 1 2010, 17--27. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Frank Steinicke, Gerd Bruder, Luv Kohli, Jason Jerald, and Klaus Hinrichs. 2008. Taxonomy and implementation of redirection techniques for ubiquitous passive haptic feedback. In Cyberworlds, 2008 International Conference on. IEEE, 217--223. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Chris Suellentrop. 2015. Kotaku: Virtual Reality's Movement Problem: It Isn't Nausea, http://kotaku.com/vrs-real-motion-sickness-how-are-we-going-to-get-aroun-1713863822. June 2015.Google ScholarGoogle Scholar
  32. Evan A Suma, Zachary Lipps, Samantha Finkelstein, David M Krum, and Mark Bolas. 2012. Impossible spaces: Maximizing natural walking in virtual environments with self-overlapping architecture. IEEE Transactions on Visualization and Computer Graphics 18, 4 2012, 555--564. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Martin Usoh, Kevin Arthur, Mary C Whitton, Rui Bastos, Anthony Steed, Mel Slater, and Frederick P Brooks Jr. 1999. Walking$>$ walking-in-place$>$ flying, in virtual environments. In Proc. of the 26th conference on Computer graphics and interactive techniques. 359--364. Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Betsy Williams, Gayathri Narasimham, Bjoern Rump, Timothy P McNamara, Thomas H Carr, John Rieser, and Bobby Bodenheimer. 2007. Exploring large virtual environments with an HMD when physical space is limited. In Proceedings of the 4th symposium on Applied perception in graphics and visualization. ACM, 41--48. Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Catherine A Zanbaka, Benjamin C Lok, Sabarish V Babu, Amy Catherine Ulinski, and Larry F Hodges. 2005. Comparison of path visualizations and cognitive measures relative to travel technique in a virtual environment. IEEE Transactions on Visualization and Computer Graphics 11, 6 2005, 694--705. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Increasing Walking in VR using Redirected Teleportation

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      UIST '18: Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology
      October 2018
      1016 pages
      ISBN:9781450359481
      DOI:10.1145/3242587

      Copyright © 2018 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 11 October 2018

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      UIST '18 Paper Acceptance Rate80of375submissions,21%Overall Acceptance Rate842of3,967submissions,21%

      Upcoming Conference

      UIST '24

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader