skip to main content
10.1145/985692.985748acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
Article

Physically large displays improve path integration in 3D virtual navigation tasks

Published:25 April 2004Publication History

ABSTRACT

Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. This was found to be true even when the displays presented the same images at equivalent visual angles. Further investigation has suggested that large displays may provide a greater sense of presence, which biases users into adopting more efficient strategies to perform tasks. In this work, we extend those findings, demonstrating that users are more effective at performing 3D virtual navigation tasks on large displays. We also show that even though interacting with the environment affects performance, effects induced by interactivity are independent of those induced by physical display size. Together, these findings allow us to derive guidelines for the design and presentation of interactive 3D environments on physically large displays.

References

  1. Arthur, K.W. (2000). Effects of field of view on performance with head-mounted displays. Dissertation Abstracts International, 61(5B), 2614. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Baudisch, P., Good, N., Belloti, V., & Schraedley, P. (2002). Keeping things in context: A comparative evaluation of focus plus context screens, overviews, and zooming. Proceedings of CHI 2002, 259--266. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Bell, S. (2002). Spatial cognition and scale: A child's perspective. Journal of Environmental Psychology, 22, 9--27.Google ScholarGoogle ScholarCross RefCross Ref
  4. Booth, K., Fisher, B., Page, S., Ware, C., & Widen, S. (2000). Wayfinding in a virtual environment. Graphics Interface.Google ScholarGoogle Scholar
  5. Bystrom, K.E., Barfield, W., & Hendrix, C. (1999). A conceptual model of the sense of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 8(2), 241--244. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Chance, S.S., Gaunet, F., Beall, A.C., & Loomis, J.M. (1998). Locomotion mode affects the updating of objects encounter during travel: The contribution of vestibular and proprioceptive inputs to path integration. Presence: Teleoperators and Virtual Environments, 7(2), 168--178. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Cutmore, T.R.H., Hine, T.J., Maberly, K.J., Langford, N.M., & Hawgood, G. (2000). Cognitive and gender factors influencing navigation in a virtual environment. International Journal of Human-Computer Studies, 53, 223--249. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Czerwinski, M., Tan, D.S., & Robertson, G.G. (2002). Women take a wider view. Proceedings of CHI 2002, 195--202. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Ekstrom, R.B., French, J.W., Harman, H.H, & Derman, D. (1976). Kit of factor-referenced cognitive tests. Educational Testing Service: Princeton, NJ.Google ScholarGoogle Scholar
  10. Flach, J. (1990). Control with an eye for perception: Percursors to an active psychophysics. Ecological Psychology, 2, 83--111.Google ScholarGoogle ScholarCross RefCross Ref
  11. Fujita, N., Klatzky, R.L., Loomis, J.M., & Golledge, R.G. (1993). The encoding-error model of pathway completion without vision. Geographical Analysis, 25, 295--314.Google ScholarGoogle ScholarCross RefCross Ref
  12. Golledge, R.G. (Ed.). (1999) Wayfinding behavior: Cognitive mapping and other spatial processes. Johns Hopkins University Press: Baltimore, MD.Google ScholarGoogle Scholar
  13. Grabe, M.E., Lombard, M., Reich, R.D., Bracken, C.C., & Ditton, T.B. (1999). The role of screen size in viewer experiences of media content. Visual Communication Quarterly, 6, 4--9.Google ScholarGoogle ScholarCross RefCross Ref
  14. Just, M.A., & Carpenter, P.A. (1985). Cognitive coordinate systems: Accounts of mental rotation and individual differences in spatial ability. Psychological Review, 92(2), 137--172.Google ScholarGoogle ScholarCross RefCross Ref
  15. Kearns, M.J., Warren, W.H., Duchon, A.P., & Tarr, M.J. (2002). Path integration from optic flow and body senses in a homing task. Perception, 31, 349--374.Google ScholarGoogle ScholarCross RefCross Ref
  16. Klatzky, R.L., Loomis, J.M., Beall, A.C., Chance, S.S., & Golledge, R.G. (1998). Spatial updating of self-position and orientation during real, imagined, and virtual locomotion. Psychological Science, 9(4), 293--298.Google ScholarGoogle ScholarCross RefCross Ref
  17. Loomis, J.M., Klatzky, R.L., Golledge, R.G., Cicinelli, J.G., Pellegrino, J.W., & Fry, P.A. (1993). Nonvisual navigation by blind and sighted: Assessment of path integration ability. Journal of Experimental Psychology: General, 122(1), 73--91.Google ScholarGoogle ScholarCross RefCross Ref
  18. MacIntyre, B., Mynatt, E.D., Voida, S., Hansen, K.M., Tullio, J., & Corso, G.M. (2001). Support for multitasking and background awareness using interactive peripheral displays, Proceedings of UIST 2001, 41--50. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Patrick, E., Cosgrove, D., Slavkovic, A., Rode, J.A., Verratti, T., & Chiselko, G. (2000). Using a large projection screen as an alternative to head-mounted displays for virtual environments. Proceedings of CHI 2000, 478--485. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Peruch, P., May, M., & Wartenberg, F. (1997). Homing in virtual environments: Effects of field of view and path layout. Perception, 26, 301--311.Google ScholarGoogle ScholarCross RefCross Ref
  21. Philbeck, J.W., Klatzky, R.L., Behrmann, M., Loomis, J.M., & Goodridge, J. (2001). Active control of locomotion facilitates nonvisual navigation. Journal of Experimental Psychology: Human Perception and Performance, 27, 141--153.Google ScholarGoogle ScholarCross RefCross Ref
  22. Prothero, J.D., & Hoffman, H.D. (1995). Widening the field of view increases the sense of presence within immersive virtual environments. Technical Report, University of Washington, Seattle, WA, R-95-4.Google ScholarGoogle Scholar
  23. Riecke, B.E., van Veen, H.A.H.C., & Büülthoff, H.H. (2000). Visual homing is possible without landmarks: A path integration study in virtual reality. Max-Planck-Institut für biologische Kybernetik, Germany. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Rieser, J. J. (1989) Access to knowledge of spatial structure at novel points of observation. Journal of Experimental Psychology: Learning, Memory and Cognition, 15, 1157--1165.Google ScholarGoogle ScholarCross RefCross Ref
  25. Slater, M., & Usoh, M. (1993). Presence in Immersive Virtual Environments. Proceedings of IEEE VRAIS, 90--96.Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Tan, D.S., Gergle, D., Scupelli, P.G., Pausch, R. (2003). With similar visual angles, larger displays improve spatial performance. Proceedings of CHI 2003, 217--224. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Tan, D.S., Stefanucci, J.K., Proffitt, D.R., & Pausch, R. (2001). The Infocockpit: Providing location and pace to aid human memory. Workshop on Perceptive User Interfaces 2001. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Physically large displays improve path integration in 3D virtual navigation tasks

                Recommendations

                Comments

                Login options

                Check if you have access through your login credentials or your institution to get full access on this article.

                Sign in
                • Published in

                  cover image ACM Conferences
                  CHI '04: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
                  April 2004
                  742 pages
                  ISBN:1581137028
                  DOI:10.1145/985692

                  Copyright © 2004 ACM

                  Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

                  Publisher

                  Association for Computing Machinery

                  New York, NY, United States

                  Publication History

                  • Published: 25 April 2004

                  Permissions

                  Request permissions about this article.

                  Request Permissions

                  Check for updates

                  Qualifiers

                  • Article

                  Acceptance Rates

                  Overall Acceptance Rate6,199of26,314submissions,24%

                PDF Format

                View or Download as a PDF file.

                PDF

                eReader

                View online with eReader.

                eReader