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Physically large displays improve performance on spatial tasks

Published:01 March 2006Publication History
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Abstract

Large wall-sized displays are becoming prevalent. Although researchers have articulated qualitative benefits of group work on large displays, little work has been done to quantify the benefits for individual users. In this article we present four experiments comparing the performance of users working on a large projected wall display to that of users working on a standard desktop monitor. In these experiments, we held the visual angle constant by adjusting the viewing distance to each of the displays. Results from the first two experiments suggest that physically large displays, even when viewed at identical visual angles as smaller ones, help users perform better on mental rotation tasks. We show through the experiments how these results may be attributed, at least in part, to large displays immersing users within the problem space and biasing them into using more efficient cognitive strategies. In the latter two experiments, we extend these results, showing the presence of these effects with more complex tasks, such as 3D navigation and mental map formation and memory. Results further show that the effects of physical display size are independent of other factors that may induce immersion, such as interactivity and mental aids within the virtual environments. We conclude with a general discussion of the findings and possibilities for future work.

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  1. Physically large displays improve performance on spatial tasks

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          Egon L. van den Broek

          With the rise of large screens, projectors, and virtual reality environments, the interest in the effects of using large displays has increased. Tan, Gergle, Scupelli, and Pausch present four experiments that examine the effects of large displays on users. The distinction between the exocentric and egocentric strategies of users in their engagement with the environment on the display is noted. However, the results of the first experiment lack explanatory power. For the first two experiments, a broad range of tests is used to determine user preferences, including the Guilford-Zimmerman test, the card and cube test of the Educational Testing Service (ETS) Kit of factor-referenced cognitive tests [1], and the Shepard-Metzler test [2]. In the third experiment, a significant effect for display size is found: users moved shorter distances to find the targets. The fourth experiment, in a more ecologically valid (gaming) environment, confirmed the results of the third experiment. Moreover, an interaction effect (display size * difficulty of task) was found. Hence, the more complex a task becomes, the more helpful a large display becomes. The authors confirm previous research by stating that large displays improve spatial tasks. However, their goal of unraveling some of the underlying cognitive aspects of users is not satisfied. This is probably due to the interference of a range of uncontrolled factors, as well as the continuous interaction of a range of cognitive processes. Therefore, in parallel to applied research, fundamental research on human cognition is still very important for better understanding user behavior.

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