skip to main content
10.1145/2540930.2558130acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
research-article

LemonGrasp: a tool for touch-interaction prototyping

Published:16 February 2014Publication History

ABSTRACT

In this paper, the author presents the first version of a tool for multi-touch interaction prototyping: LemonGrasp. The motivation for designing such a tool derives from current research in the field of aesthetics of interaction, as well as a perspective on the tool situation concerning multi-touch interaction. Before an example and the so-called "Manipulation-Attributes" are introduced, the basic requirements for the proposed tool are summarized based on literature survey. The paper then concludes with an outlook on future work and further research into the correlation between multi-touch interaction and the aesthetics of interaction.

References

  1. Buxton, B. Sketching User Experiences. Morgan Kaufmann (2007).Google ScholarGoogle Scholar
  2. Diefenbach, S., Hassenzahl, M., Kloeckner, K., Nass, C. and Maier, A. Ein Interaktionsvokabular: Dimensionen zur Beschreibung der Ästhetik von Interaktion. In Usability Professionals 2010. Fraunhofer Verlag (2010), 27--32.Google ScholarGoogle Scholar
  3. Diefenbach S., Lenz, E. and Hassenzahl, M. An Interaction Vocabulary. Describing the How Of Interaction. In CHI 2013 Ext. Abstracts. ACM Press (2013), 607--612. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Freitag, G., Wegner, M., Tränkner, M. and Wacker, M. Look without Feel -- A Basal Gap in the Multi-Touch Prototyping Process. In Proc. of Mensch & Computer 2013. Oldenbourg Verlag (2013).Google ScholarGoogle Scholar
  5. Hassenzahl, M. Experience Design -- Technology for All the Right Reasons. Morgan & Caypool (2010). Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Herrlich, M., Walther-Franks, B. and Malaka, R. Daten zum Anfassen: Be-greifen mit interaktiven Bildschirmen. In Be-greifbare Interaktionen. Transcript Verlag (2012), 135--153.Google ScholarGoogle Scholar
  7. Hinrichs, U. and Carpendale, S. Gestures in The Wild: Studying Multi-Touch Gesture Sequences on Interactive Tabletop Exhibits. In Proc. of CHI 2011. ACM Press (2011), 3023--3032. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Hochreuter, T., Kohler, K. and Maurer, M. Prototypen im Kontext be-greifbarer Interaktionen besser verstehen. In Proc. Of Mensch & Computer 2013. Oldenbourg Verlag (2013).Google ScholarGoogle Scholar
  9. Houde, S. and Hill, C. What do Prototypes Prototype?. In Handbook of Human-Computer Interaction (2nd Ed.), Elsevier Science B. V. (1997).Google ScholarGoogle Scholar
  10. Jetter, H. C., Gerken, J. & Reiterer, H. Natural User Interfaces: Why We Need Better Model Worlds, Not Better Gestures. In Works. Proc. Of CHI 2010. ACM Press (2010).Google ScholarGoogle Scholar
  11. Khandkar, S. H. and Maurer, F. A Language to Define Multi-Touch Interactions. In Proc. Of ITS 2010. ACM Press (2010). Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Lim, Y., Solterman, E. and Tenenberg, J. The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. In ACM Transactions on CHI, Vol.15(2). ACM Press (2008), Art. 7. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Lü, H. and Li, Y. Gesture studio: authoring multi-touch interactions through demonstration and declaration. In Proc. Of CHI 2013. ACM Press (2013), 257--266. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Nielsen, J. Usability Engineering (New Edition). Morgan Kaufmann (1994).Google ScholarGoogle Scholar
  15. Rubine, D. Combining Gestures And Direct Manipulation. In Proc. Of CHI 1992. ACM Press (1992), 659--660. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Saffer, D. Designing Gestural Interfaces: Touchscreens and Interactive Devices. O'Reilly Media (2008). Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Shneiderman, B. Direct Manipulation. A Step Beyond Programming Languages. In IEEE Transactions on Computers, Vol. 16(8), (1983), 57--69. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Ullmer, B. and Ishii, H. Emerging Frameworks for tangible user interfaces. In IBM Systems Journal, Vol. 39(3--4). IBM Corp (2000), 915--931 Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. LemonGrasp: a tool for touch-interaction prototyping

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
      February 2014
      401 pages
      ISBN:9781450326353
      DOI:10.1145/2540930

      Copyright © 2014 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 16 February 2014

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      TEI '14 Paper Acceptance Rate46of172submissions,27%Overall Acceptance Rate393of1,367submissions,29%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader