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An approach to natural gesture in virtual environments

Published:01 September 1995Publication History
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Abstract

This article presents research—an experiment and the resulting prototype—on a method for treating gestural input so that it can be used for multimodal applications, such as interacting with virtual environments. This method involves the capture and use of natural , empty-hand gestures that are made during conventional descriptive utterances. Users are allowed to gesture in a normal continuous manner, rather than being restricted to a small set of discrete gestural commands as in most other systems. The gestures are captured and analyzed into a higher-level description. This description can be used by an application-specific interpreter to understand the gestural input in its proper context. Having a gesture analyzer of this sort enables natural gesture input to any appropriate application.

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  1. An approach to natural gesture in virtual environments

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              Richard L. Upchurch

              The movement toward the creation and use of virtual environments requires a consideration of what would characterize activity immersion. That is, how can we successfully incorporate users into virtual reality in a manner that allows them to act or behave as if they were truly in that situation__?__ Certainly an expectation for activity immersion would be the ability to use gestures to indicate activity (for <__?__Pub Fmt nolinebreak>example,<__?__Pub Fmt /nolinebreak><__?__Pub Caret> opening a door or pushing a button). This paper reports on efforts to understand gestures as they arise as part of normal human activity (in this case narrative descriptions) to “make gesticulation understandable to computers as an input mode.” The experiment reported was an exploration in gesture classification. The results indicate that gestures could serve as an intermediate language for input. The author claims, without providing evidence, that the descriptive language “worked well across subjects and across gestures within subjects.” The results of the experiment were used to design a feature-based gesture analyzer. A significant portion of the paper deals with issues related to the design of the system and its rationale (the separation of the analyzer from the interpreter). The paper does not include data on using the prototype with users or any quantitative assessment of the system in action.

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              • Published in

                cover image ACM Transactions on Computer-Human Interaction
                ACM Transactions on Computer-Human Interaction  Volume 2, Issue 3
                Special issue on virtual reality software and technology
                Sept. 1995
                85 pages
                ISSN:1073-0516
                EISSN:1557-7325
                DOI:10.1145/210079
                Issue’s Table of Contents

                Copyright © 1995 ACM

                Publisher

                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 1 September 1995
                Published in tochi Volume 2, Issue 3

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