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Making in Minecraft: A Means of Self-Expression for Youth with Autism

Published:27 June 2017Publication History

ABSTRACT

Maker culture values fabrication and production in both the digital and physical realms as well as the sharing of resources. As such, maker culture provides an opportunity to be democratic and inclusive. Likewise, spaces that stem from maker culture, such as makerspaces, provide the same opportunity for inclusion, even for those with disabilities. Autcraft is a community that supports children with autism and is centered on a Minecraft virtual world that embodies maker culture. The Autcraft community's unique form of maker culture supports self-expression, sociality, and learning for children with autism by providing structure in a virtual space, allowing for and enabling creating and sharing. In this paper, we explore design implications for the creation of inclusive spaces for making and self-expression in the future based on intensive fieldwork in the Autcraft community.

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      cover image ACM Conferences
      IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children
      June 2017
      808 pages
      ISBN:9781450349215
      DOI:10.1145/3078072

      Copyright © 2017 ACM

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      Publication History

      • Published: 27 June 2017

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      IDC '17 Paper Acceptance Rate25of118submissions,21%Overall Acceptance Rate172of578submissions,30%

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