ABSTRACT
This paper demonstrates strategies for designing mobile games with by-products in order to allow the acquisition of specific data. A mobile game with by-products called EyeSpy and a photo website called Realise will be used as examples to demonstrate these strategies. The Realise website allows users to browse geographically tagged photos and make specific requests for new ones. In the EyeSpy game, players use mobile phones to tag geographic positions with photos and text. EyeSpy players can earn points from validating each others' tags by visiting tag locations and attempting to 'confirm' them. If players go to the correct location, both the player confirming the tag and the player who created it will gain points. This creates game content for EyeSpy and provides more refined results for the Realise website. In this way, both the systems mutually reinforce each other.
- M. Bell, S. Reeves, B. Brown, S. Sherwood, D. MacMillan, J. Ferguson, and M. Chalmers. Eyespy: Supporting navigation through play. In CHI 2009, April 2009. Google ScholarDigital Library
- B. Brown and M. Chalmers. Tourism and mobile technology. In ECSCW 2003: Proceedings of the eigth european conference on computer supported cooperative work, pages 335--355, Helsinki, Finland, 2003. Dordrecht: Kluwer Academic Press. Google ScholarDigital Library
- L. von Ahn and L. Dabbish. Labeling images with a computer game. In CHI '04: Proceedings of the SIGCHI conference on Human factors in computing systems, pages 319--326, New York, NY, USA, 2004. ACM Press. Google ScholarDigital Library
Index Terms
- Mutually reinforcing systems
Recommendations
EyeSpy: supporting navigation through play
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsThis paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or text. By locating the places in which other players' tags were created and '...
The Effects of Collaboration and Competition on Players' Perceptions in Human Computation Games
Proceedings of the 17th International Conference on Asia-Pacific Digital Libraries - Volume 9469Human Computation Games HCGs harness human intelligence through games to address computational problems. Collaboration and competition have emerged as the most commonly used HCG genres. Yet, little research has examined the effects of such genres on ...
Interweaving mobile games with everyday life
CHI '06: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsWe introduce a location--based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies-the coverage and security characteristics of WiFi-are exposed as a core element of gameplay. ...
Comments