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GiveALink tagging game: an incentive for social annotation

Published:25 July 2010Publication History

ABSTRACT

Social tagging systems lead to inferred relationships among resources, tags and users from shared annotations in support of applications such as search, recommendation, and navigation. However, users share annotations largely for their own individual needs, such as bookmarking and involvement in online communities. Free tagging may also result in low-quality annotation data. In this paper, we introduce a tagging game designed as an incentive for users to share a large number of high-quality social annotation data while being entertained. Preliminary results suggest that playing the game leads users to classify resources into broad categories.

References

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                      cover image ACM Conferences
                      HCOMP '10: Proceedings of the ACM SIGKDD Workshop on Human Computation
                      July 2010
                      95 pages
                      ISBN:9781450302227
                      DOI:10.1145/1837885

                      Copyright © 2010 ACM

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                      Publication History

                      • Published: 25 July 2010

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