ABSTRACT
The small size of handheld computers provides theconvenience of mobility at the expense of reduced screen space for display and interaction. Prior research has identified the value of spatially aware displays, in which a position-tracked display provides a window on a larger virtual workspace. This paper builds on that work by suggesting two-handed interaction techniques combining pen input with spatially aware displays. Enabling simultaneous navigation and manipulation yields the ability to create and edit objects larger than the screen and to drag and drop in 3-D. Four prototypes of the Peephole Display hardware were built, and several Peephole-augmented applications were written, including a drawing program, map viewer, and calendar. Multiple applications can be embedded into a personal information space anchored to the user's physical reference frame. A usability study with 24 participants shows that the Peephole technique can be more effective than current methods for navigating information on handheld computers.
- R. Balakrishnan, K. Hinckley. The Role of Kinesthetic Reference Frames in Two-Handed Input Performance. In Proc. UIST 1999, p. 171--178. Google ScholarDigital Library
- B. Bederson, J. D. Hollan. Pad++: A Zooming Graphical Interface for Exploring Alternative Interface Physics. In Proc. UIST 1994, p. 17--26. Google ScholarDigital Library
- E. Bier, M. Stone, K. Pier, W. Buxton, T. De Rose. Toolglass and Magic Lenses: the See-Through Interface. In Proc. SIGGRAPH 1993, p. 73--80. Google ScholarDigital Library
- W. Buxton, B. Myers. A study in two-handed input. In Proc. CHI 1986, p. 321--326. Google ScholarDigital Library
- G. W. Fitzmaurice. Situated Information Spaces and Spatially Aware Palmtop Computers. Communications of the ACM, vol. 36, no. 7 (July 1993), p. 38--49. Google ScholarDigital Library
- G. W. Fitzmaurice, S. Zhai, M. Chignell. Virtual Reality for Palmtop Computers. In ACM TOIS, July 1993, p. 197--218. Google ScholarDigital Library
- B. L. Harrison, K. Fishkin, A. Gujar, C. Mochon, R. Want. Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces. In Proc. CHI 1998, p. 17--24. Google ScholarDigital Library
- K. Hinckley, R. Pausch, J. C. Goble, N. F. Kassell. Passive Real-World Interface Props for Neurosurgical Visualization. In Proc. CHI 1994, p. 452--458. Google ScholarDigital Library
- K. Hinckley, J. Pierce, M. Sinclair, E. Horvitz. Sensing Techniques for Mobile Interaction. In Proc. UIST 2000, p. 91--100. Google ScholarDigital Library
- T. Igarashi, K. Hinckley. Speed-Dependent Automatic Zooming for Browsing Large Documents. In Proc. UIST 2000, p. 139--148. Google ScholarDigital Library
- H. Ishii, B. Ullmer. Tangible Bits: Towards Seamless Interfaces Between People, Bits, and Atoms. In Proc. CHI 1997, p. 234--241. Google ScholarDigital Library
- K. Kawachiya, H. Ishikawa. NaviPoint: an input device for mobile information browsing. In Proc. CHI 1998, p. 1--8. Google ScholarDigital Library
- G. Kurtenbach, G. Fitzmaurice, T. Baudel, B. Buxton. The Design of a GUI Paradigm Based on Tablets, Two-Hands, and Transparency. In Proc. CHI 1997, p. 35--42. Google ScholarDigital Library
- W. Mackay, G. Pothier, C. Letondal, K. Bøegh, H. Sørensen. The missing link: augmenting biology laboratory notebooks. In Proc. UIST 2002, p. 41--50. Google ScholarDigital Library
- K. Perlin, D. Fox. Pad: An Alternative Approach to the Computer Interface. In Proc. SIGGRAPH 1993, p. 57--64. Google ScholarDigital Library
- J. Rekimoto. Tilting Operations for Small Screen Interfaces. In Proc. UIST 1996, p. 167--168. Google ScholarDigital Library
- E. Sachs, A. Robers, D. Stoops. 3-Draw: A Tool for Designing 3D Shapes. In IEEE Computer Graphics and Applications, November 1991, p. 18--24. Google ScholarDigital Library
- D. Small, H. Ishii. Design of Spatially Aware Graspable Displays. In Extended Abstracts of CHI 1997, p. 367--368. Google ScholarDigital Library
- Z. Szalavári, M. Gervautz. The Personal Interaction Panel: a Two-Handed Interface for Augmented Reality. In Proc. EUROGRAPHICS 1997, p. 335--346.Google Scholar
- M. Tsang, G. Fitzmaurice, G. Kurtenbach, A. Khan, B. Buxton. Boom Chameleon: Simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display. In Proc. UIST 2002, p. 111--120. Google ScholarDigital Library
Index Terms
- Peephole displays: pen interaction on spatially aware handheld computers
Recommendations
Interaction techniques and applications for peephole displays
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing SystemsThis demonstration presents several interaction techniques enabled by Peephole Displays, an interface metaphor based on situating information in physical space and providing a movable window on the space. Using a Peephole Display, it is possible to ...
A Comparative Study on Inter-Device Interaction: One-Handed Interaction VS Two-Handed Interaction
VINCI '16: Proceedings of the 9th International Symposium on Visual Information Communication and InteractionUsing mobile devices to collaborate with other users on a large shared screen supports collaborative tasks and prevents interference among users. Various intuitive gestures have been proposed to support interaction across a tabletop and a mobile device. ...
Sensing-based interaction for information navigation on handheld displays
MobileHCI '07: Proceedings of the 9th international conference on Human computer interaction with mobile devices and servicesInformation navigation on handheld displays is characterized by the small display dimensions and limited input capabilities of today's mobile devices. Special strategies are required to help users navigate to off-screen content and develop awareness of ...
Comments