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Ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head

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Published:01 March 2001Publication History

ABSTRACT

Memory can be internal or external - knowledge in-the-world or knowledge in-the-head. Making needed information available in an interface may seem the perfect alternative to relying on imperfect memory. However, the rational analysis framework (Anderson, 1990) suggests that least-effort tradeoffs may lead to imperfect performance even when perfect knowledge in-the-world is readily available. The implications of rational analysis for interactive behavior are investigated in two experiments. In experiment 1 we varied the perceptual-motor effort of accessing knowledge in-the-world as well as the cognitive effort of retrieving items from memory. In experiment 2 we replicated one of the experiment 1 conditions to collect eye movement data. The results suggest that milliseconds matter. Least-effort tradeoffs are adopted even when the absolute difference in effort between a perceptual-motor versus a memory strategy is small, and even when adopting a memory strategy results in a higher error rate and lower performance.

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  1. Ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head

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        Christopher Fox

        Knowledge in-the-head refers to what is represented in our memories, while knowledge in-the-world is representations obtainable from our environment (although arguably neither of these may in fact be “knowledge”). This article reports on an elaborate experiment, showing that college students who have memorized TV show schedule data can program a computer-simulated VCR better than students doing the task without memorization, but with the data displayed directly before them. This latter group in turn does better than students who must click the mouse to obtain the data. The perfectly reasonable explanation for this is that it takes less effort to disgorge memorized data than to copy it from elsewhere on the screen, and in turn less effort to do either of these than to move and click the mouse to obtain data. The conclusion is that user interfaces must be carefully designed so that using them correctly and without error requires less effort than using them incorrectly or in error. The experiment is well designed and conducted, and its results are well analyzed and reported. It investigates a theory called the rational analysis framework, which claims that the principle of least effort can explain various aspects of human cognitive performance. This theory could surely explain the behavior of college students required to participate in psychology experiments for course credit. This paper sheds no light on how much the theory could explain in other, more interesting circumstances. Online Computing Reviews Service

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          cover image ACM Conferences
          CHI '01: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
          March 2001
          559 pages
          ISBN:1581133278
          DOI:10.1145/365024

          Copyright © 2001 ACM

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          • Published: 1 March 2001

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