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Lingua Francas for design: sacred places and pattern languages

Published:01 August 2000Publication History

ABSTRACT

A central challenge in interaction design has to do with its diversity. Designers, engineers, managers, marketers, researchers and users all have important contributions to make to the design process. But at the same time they lack shared concepts, experiences and perspectives. How is the process of design-which requires communication, negotiation and compromise-to effectively proceed in the absence of a common ground? I argue that an important role for the interaction designer is to help stakeholders in the design process to construct alingua franca.To explore this issue, which has received remarkably little attention in HCI, I turn to work in urban design and architecture. I begin by discussing a case study in community design, reported by Hester [10], that demonstrates the power of alingua francafor a particular design project. I then describe the concept of pattern languages and discuss how they might be adapted to the needs of interaction design in general, and used, in particular, as meta-languages for generatinglingua francasfor particular design projects.

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              cover image ACM Conferences
              DIS '00: Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
              August 2000
              456 pages
              ISBN:1581132190
              DOI:10.1145/347642

              Copyright © 2000 ACM

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              • Published: 1 August 2000

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