ABSTRACT
A method is proposed to help a user manipulate an object in a virtual environment. The method does not give special properties to the object in advance, and does not use special hardware. Instead, it uses only visual constraints among object features that are dynamically selected while the user manipulates the object. It uses face-to-face, edge-to-face, and vertex-to-face constraints; therefore, it provides a natural and intuitive environment for virtual object manipulation that replicates the task in a real environment. The constraint is transferred with a smooth motion. Experimental results show the effectiveness of this method in providing the user with a natural impression of motion in a virtual environment equipped with 3-D/6-D input devices and a conventional graphic workstation to finish all procedures within the cycle time of the human perceptual processor for objects with complicated shapes.
- Ishii, M. and Sato, M. A 3D interface device with force feedback: a virtual workspace for pick-and-place tasks. In Virtual Reality Annual International Symposium, pp. 331--335. IEEE, 1993. Google ScholarDigital Library
- Kotoku, T., Takamune, K., and Tanie, K. A virtual environment display with constraint feeling based on position/force control switching. In International Workshop on Robot and Human Communication, pp. 255--260. IEEE, 1994.Google ScholarCross Ref
- Sayers, C. P. and Paul, E. P. An operator interface for teleprogramming employing synthetic fixtures. PRESENCE, Vol. 3, No 4, pp. 309--320, 1994. Google ScholarDigital Library
- Iwata, H. Artificial reality with force-feedback: development of desktop virtual space with compact master manipulator. Computer Graphics, Vol 24, No. 4, pp. 165--170, 1990. Google ScholarDigital Library
- Bouma, W. J. and Vanecek, G. Jr. Modeling contacts in a physically based simulation. In Symposium on Solid Modeling and Applications, pp 409--418. ACM, 1993. Google ScholarDigital Library
- Kijima, R. and Hirose, M. The impetus method for the object manipulation in virtual environment without force feedback. In Symbiosis of Human and Artifact, pp. 479--484, 1995.Google ScholarCross Ref
- Baraff, D. Analytical methods for dynamical simulation of non-penetrating rigid bodies. Computer Graphics, Vol. 23, No. 3, pp. 223--232, 1989. Google ScholarDigital Library
- Venolia, D. Facile 3D direct manipulation. In INTERCHI, pp. 31--36. ACM, 1993. Google ScholarDigital Library
- Bier, E. A. Snap-dragging in three dimensions. In Computer Graphics, 1990 Symposium on Interactive 3D Graphics, pp. 193--204. ACM, 1990. Google ScholarDigital Library
- Chanezon, A., Takemura, H., Kitamura, Y., and Kishino, F. A study of an operator assistant for virtual space. In Virtual Reality Annual International Symposium, pp. 492--498. IEEE, 1993. Google ScholarDigital Library
- Snyder, J. M. An interactive tool for placing curved surfaces without interpenetration. In Computer Graphics, Annual Conference Series, pp. 209--218. ACM, 1995. Google ScholarDigital Library
- Kitamura, Y., Yee, A., and Kishino, F. Compaxison of naturalness: Virtual assembly with a sophisticated aid vs. real assembly in building block task. In International Conference on Artificial Reality and Tele-Existence, and Conference on Virtual Reality Software and Technology. ACM/SIGCHI, 1995.Google Scholar
- Smith, A., Kitamura, Y., Takemura, H., and Kishino, F. A simple and efficient method for accurate collision detection among deformable polyhedral objects in arbitrary motion. In Virtual Reality Annual International Symposium, pp. 136--145. IEEE, 1995. Google ScholarDigital Library
- Kitamura, Y. and Kishino, F. Real-time colliding face determination in a general 3-D environment Video Proceedings of Virtual Reality Annual International Symposium, San Francisco, USA, March 1996.Google Scholar
- Card, S. K., Moran, T. P., and Newell, A. The Psychology of Human-Computer Interaction. Hillsdale, NJ: Lawrence Erlbaum Associates, 1983. Google ScholarDigital Library
- Rogers, D.F. and Adams, J.A. Mathematical Elements for Computer Graphics. 1976. Google ScholarDigital Library
Recommendations
Fingertip Tactile Devices for Virtual Object Manipulation and Exploration
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsOne of the main barriers to immersivity during object manipulation in virtual reality is the lack of realistic haptic feedback. Our goal is to convey compelling interactions with virtual objects, such as grasping, squeezing, pressing, lifting, and ...
Virtual Object Manipulation Using Physical Blocks
IV '07: Proceedings of the 11th International Conference Information VisualizationIn this paper, we present a virtual object manipulation tool that can directly control virtual objects using physical objects. Physical objects can be recognized by vision based sensing. Basic manipulations using physical objects are translating, ...
Realtime collision detection for virtual reality applications
VRAIS '93: Proceedings of the 1993 IEEE Virtual Reality Annual International SymposiumVirtual reality technology aims at the expansion of the communication bandwidth by providing users with 3D immersive environments. For the true direct manipulation of the environments, fast collision detection must be provided to increase the sense of ...
Comments