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Virtual object manipulation using dynamically selected constraints with real-time collision detection

Published:01 July 1996Publication History

ABSTRACT

A method is proposed to help a user manipulate an object in a virtual environment. The method does not give special properties to the object in advance, and does not use special hardware. Instead, it uses only visual constraints among object features that are dynamically selected while the user manipulates the object. It uses face-to-face, edge-to-face, and vertex-to-face constraints; therefore, it provides a natural and intuitive environment for virtual object manipulation that replicates the task in a real environment. The constraint is transferred with a smooth motion. Experimental results show the effectiveness of this method in providing the user with a natural impression of motion in a virtual environment equipped with 3-D/6-D input devices and a conventional graphic workstation to finish all procedures within the cycle time of the human perceptual processor for objects with complicated shapes.

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  • Published in

    cover image ACM Conferences
    VRST '96: Proceedings of the ACM Symposium on Virtual Reality Software and Technology
    July 1996
    207 pages
    ISBN:0897918258
    DOI:10.1145/3304181

    Copyright © 1996 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 1 July 1996

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