ABSTRACT
This paper concentrates on the applicability of virtual reality (VR) technology to science and engineering research. To that end, a look into the effort required to develop effective applications emphasizing software design issues is presented. The applicability and use of these issues is covered for their implementation on the CAVE virtual reality system.
- Zyda, M.J. The Software Required for the Computer Generation fo Virtual Environments. Presence: Teleoperators and Virtual Environments. Volume 2, Number 2. Spring 1993, pp. 130--140. Google ScholarDigital Library
- Paush, R. Programming Virtual Environments. SIGGRAPH '94 Course #17 Notes, July 1994.Google Scholar
- Cruz-Neira, C. Virtual Reality Based on Multiple Projection Screens: The CAVE and Its Applications to Computational Science and Engineering. Ph.D. Dissertation. University of Illinois at Chicago. May 1995. Google ScholarDigital Library
- Cruz-Neira, C., DeFanti, T., and Sandin, D. "Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE". ACM SIGGRAPH '93 Conference Proceedings. August 1993. pp. 135--142. Google ScholarDigital Library
Recommendations
Virtual Reality Sickness and Challenges Behind Different Technology and Content Settings
AbstractVR sickness (Cybersickness) presents an important challenge in virtual reality environments. We present the results of a study on the effects of VR technology and VR video content type on VR sickness and on autonomous nervous system of the user. ...
Virtual Fieldwork: Designing Augmented Reality Applications Using Virtual Reality Worlds
Virtual, Augmented and Mixed RealityAbstractAR technology continues to develop and is expected to be used in a much wider range of fields. However, existing head-mounted displays for AR are still inadequate for use in daily life. Therefore, we focused on using VR to develop AR services and ...
Virtual reality systems and applications
VRST '06: Proceedings of the ACM symposium on Virtual reality software and technologyIn this tutorial we will present the infrastructure required, both software and hardware, to create the Virtual Reality (VR) illusion. The history and the application areas of VR will be presented. From the software required to the image generator to ...
Comments