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Three-tiered interest management for large-scale virtual environments

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Published:02 November 1998Publication History
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References

  1. 1.Macedonia, M.R., et al. , Exploiting Reality with Multicast Group: A Network Architecture for Largescale Virtual Environments. IEEE Computer Graphics & Applications, 1995 (September 1995), 38-45. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. 2.Barrus, J.W., R.C. Waters, and D.B. Anderson, Locales and Beacons: Efficient and Precise Support For Large Multi-User Virtual Environments. 1996, Mitsubishi Electric information Technology Center America. http://www.merl.com/reports/TR95-16aGoogle ScholarGoogle Scholar
  3. 3.Morse, K.L., L. Bic, and M. Dillencourt, Interest Management in Large-Scale Distributed Simulations. 1996. In Preparation.Google ScholarGoogle Scholar
  4. 4.Rak, S.J. and D.J.Van Hook. Evaluation of Grid-Based Relevance Filtering for Multicast Group Assignment. in 14th Workshop on Standards for the Interoperability of Distributed Simulations. 1996.Google ScholarGoogle Scholar
  5. 5.Stevens, W.R., Networking APIs: Sockets and XTI . 2nd ed. Unix Network Programming. Vol. I. Prentice Hall, New Jersey 1998 Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. 6.Watsen, K. and M. Zyda. Bamboo - Supporting Dynamic Protocols for Virtual Environments. in Image. 1998. Scottsdale, Arizona.Google ScholarGoogle Scholar
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              cover image ACM Conferences
              VRST '98: Proceedings of the ACM symposium on Virtual reality software and technology
              November 1998
              214 pages
              ISBN:1581130198
              DOI:10.1145/293701

              Copyright © 1998 ACM

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              • Published: 2 November 1998

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