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Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder

Published:01 June 2015Publication History
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Abstract

This article describes how collaborative assistive technologies, housed on off-the-shelf, low-cost platforms such as the iPad, can be used to facilitate social relationships in children with autism spectrum disorder (ASD). Through an empirical study of the use of a collaborative iPad game, Zody, we explore how assistive technologies can be used to support social relationships, even without intervention from adults. We discuss how specific design choices can encourage three levels of social relationship: membership, partnership, and friendship. This work contributes to research on both assistive technologies and collaborative gaming through a framework that describes how specific in-game elements can foster social skill development for children with ASD.

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  1. Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder

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      cover image ACM Transactions on Accessible Computing
      ACM Transactions on Accessible Computing  Volume 7, Issue 1
      June 2015
      77 pages
      ISSN:1936-7228
      EISSN:1936-7236
      DOI:10.1145/2786939
      Issue’s Table of Contents

      Copyright © 2015 ACM

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      Publication History

      • Published: 1 June 2015
      • Accepted: 1 March 2015
      • Revised: 1 January 2015
      • Received: 1 October 2014
      Published in taccess Volume 7, Issue 1

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