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Activity interface for physical activity motivating games

Published:07 February 2010Publication History

ABSTRACT

Contemporary lifestyle is becoming increasingly sedentary with no or little physical activity. We propose a novel design for physical activity motivating games that leverages engagement with games in order to motivate users to perform physical activity as part of traditionally sedentary playing. This paper focuses on the wearable activity interface for physical activity motivating games. We discuss the activity interface design considerations, present physical activity processing details, and analyse some observations of user interaction with the activity interface.

References

  1. Berkovsky, S., Freyne, J., Coombe, M., Bhandari, D., Baghaei, N.: Physical Activity Motivating Games: You Can PLAY, MATE!, Proc. of OZCHI, Melbourne, 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I., Levine, J.: NEAT-o-Games: Blending Physical Activity and Fun in the Daily Routine. ACM Computers in Entertainment, vol.6(2), 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Helmer, R.J.N., Mestrovic, M.A., Farrow, D., Lucas, S., Spratford, W.: Smart Textiles: Position and Motion Sensing for Sport, Entertainment and Rehabilitation, Advances in Science and Technology, vol.60, 2008.Google ScholarGoogle ScholarCross RefCross Ref
  4. Sweetser, P. Wyeth, P.: GameFlow: a Model for Evaluating Player Enjoyment in Games. ACM Computers in Entertainment, vol.3(3), 2005. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. World Health Organization, Obesity and Overweight: Chronic Disease Information Sheet, http://www.who.int/mediacentre/factsheets/fs311/.Google ScholarGoogle Scholar

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  1. Activity interface for physical activity motivating games

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              cover image ACM Conferences
              IUI '10: Proceedings of the 15th international conference on Intelligent user interfaces
              February 2010
              460 pages
              ISBN:9781605585154
              DOI:10.1145/1719970

              Copyright © 2010 ACM

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 7 February 2010

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              Overall Acceptance Rate746of2,811submissions,27%

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