ABSTRACT
This paper presents a design case of an interactive, tangible toy dog called Sniff that through the use of wireless technology gives auditory and tactile feedback from tagged objects in the world. By focusing on non-visual interactive qualities the project aims to engage with the particular needs of children with sight impairment, but also for inclusion across a range of user abilities and age.
Sniff has been developed through an interleaved concept, product and prototype design process that has resulted in a highly characterful soft toy that supports playful activities. The design findings relate the importance of physical prototyping in design of embodied interactions and reflections on the role of character and abstraction in interaction design.
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Index Terms
- Sniff: designing characterful interaction in a tangible toy
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