Digital Technologies in Early Childhood Education
Children’s Use of Digital Technology
Factors Related to Children’s Digital Technology Usage
Home and Family Context
Parental Mediation
Educational Levels of Parents
Genders and Ages of Children
Children’s Perceptions of Digital Technologies
The Current Study
Method
Participants
Children | Gender | n | f (%) |
Girls | 139 | 47.4 | |
Boys | 154 | 52.6 | |
Age | |||
36–48 months | 31 | 10.6 | |
49–60 months | 72 | 24.6 | |
61–72 months | 168 | 57.3 | |
73+ months | 22 | 7.5 | |
Parents | Gender | ||
Female | 236 | 80.5 | |
Male | 57 | 19.5 | |
Educational level | |||
Primary school | 13 | 4.4 | |
Secondary school | 23 | 7.8 | |
High school | 61 | 20.8 | |
Associate degree | 52 | 17.7 | |
Bachelor’s degree | 115 | 39.2 | |
Master’s or doctoral degree | 29 | 9.9 | |
Total | 293 | 100 |
Ethical Considerations
Data Collection
Children’s drawings and interviews
Parent questionnaire
Data Analysis
Step 1: Analysis and quantification of the qualitative data
Research questions | Data collection tool | Data analysis method | Themes and examples of codes in the codebook |
---|---|---|---|
1. How do 3–6-year-old children include digital technologies in their drawings (which technologies, in what context, and for what use)? a. Do the uses of digital technologies in children’s pictures differ according to gender? | • Drawings • Interviews | • Content analysis • Descriptive statistics • Chi-square test | Digital technologies in drawings • Type of digital technology ○ Tablet ○ Computer (etc.) • Context ○ Location/setting ▪ Indoor ▪ Outdoor (etc.) ○ People ▪Only herself/himself ▪ Other people (etc.) • Purpose of usage ○ Entertainment ○ Communication (etc.) • Ways of usage ○ Active ST ○ Passive ST |
2. How do 3–6-year-old children use digital technologies (which technologies, for how long, for what purposes, and in what context)? a. Do children’s screen times differ regarding various variables (age, gender, parental education level)? b. Is there a relationship between the screen times of parents and children? c. Are the contents with which children interact during their digital activities age-appropriate? d. Do children’s favorite digital games differ regarding gender? | • Interviews • Parent questionnaire | • Content analysis • Descriptive statistics • Kruskal–Wallis H • Mann- Whitney U test • Spearman’s rho test | Digital technology usage habits • Purpose of digital activity ○ Gaming ○ Watching ○ Communication (etc.) • Context ○ Setting ▪ Home ▪ Playground (etc.) ○ People in the setting ▪ Mother ▪ Father ▪ Older sibling (etc.) ○ Activities people in the setting ▪ Daily chores ▪ Care of the sibling (etc.) |
• Types of digital content ○ Cartoon ○ Video ▪ Memory videos ▪ Gameplay videos (etc.) ○ Movie ○ Digital games (etc.) ▪ Educational games ▪ Sport/racing (etc.) • Age-appropriateness ○ Appropriate ○ Inappropriate • Favorite digital games ○ Types of games ▪ Action/adventure ▪ Simulation (etc.) ○ Reason ▪ Social interaction ▪ Reward (etc.) | |||
3. How do parents mediate their 3–6-year-old children’s experiences with digital technology? | • Interviews • Parent questionnaire | • Content analysis • Descriptive statistics | Parental mediation • Control (Yes/No/Sometimes) • Video limitation ○ Content ▪ Simulation ▪ Fear/violence (etc.) ○ Reason ▪ Age inappropriate ▪ Sleeping problems (etc.) • Game limitation ○ Content ▪ Social media videos ▪ Fear/violence (etc.) ○ Reason ▪ Eye health ▪ Aggressive behaviors (etc.) |
Step 2: Analysis of the quantitative data
Findings
How do 3–6-year-old Children Include DTs in Their Drawings (Which Technologies, in What Context, and for What Use)?
Drawings | Gender (n) | Age (months) (% within this age group) | ||||
---|---|---|---|---|---|---|
Types of technology | Girls | Boys | 36–48 | 49–60 | 61–72 | 73+ |
Mobile phone | 43 | 33 | 16.1 | 31.9 | 25.6 | 22.7 |
Tablet/iPad | 24 | 41 | 22.6 | 22.2 | 20.2 | 36.4 |
More than one technology | 24 | 23 | 19.4 | 13.9 | 16.1 | 18.2 |
Computer | 14 | 15 | 6.5 | 8.3 | 11.9 | 4.5 |
Television | 6 | 9 | 0 | 5.6 | 6.5 | 0 |
Camera | 3 | 5 | 0 | 1.4 | 4.2 | 0 |
Other (e.g., game console or projectors) | 2 | 6 | 0 | 0 | 4.2 | 4.5 |
Purpose of usage | ||||||
Gaming (playing, downloading games) | 54 | 77 | 16.1 | 43.1 | 50.0 | 50.0 |
Watching (videos, cartoons) | 16 | 18 | 19.4 | 8.3 | 12.5 | 4.5 |
More than one purpose | 15 | 15 | 6.5 | 12.5 | 10.1 | 9.1 |
Communication | 9 | 1 | 3.2 | 2.8 | 3.0 | 9.1 |
Other (e.g., learning, taking photos, drawing) | 22 | 21 | 9.7 | 11.1 | 6.0 | 13.6 |
No digital technology in the drawing | 23 | 22 | 35.5 | 16.7 | 11.3 | 13.6 |
Total | 139 | 154 | 100% | 100% | 100% | 100% |
Purpose of usage in drawings | Gender | |||||
n | df | chi-square | p | Cramer’s V | ||
Girls | Boys | 4 | 9.587 | 0.98 | 0.19 | |
116 | 132 |
How do 3–6-year-old Children Use DTs (Which Technologies, for How Long, for What Purposes, and in What Context)?
The digital environment and screen time
Age groups (month) | n | Md | df | X2 | p |
---|---|---|---|---|---|
36–48 | 31 | 180 | 3 | 6.342 | 0.09 |
49–60 | 72 | 180 | |||
61–72 | 167 | 210 | |||
73+ | 22 | 240 | |||
Parent educational level | |||||
Primary school | 13 | 240 | 5 | 34.855 | 0.00 |
Secondary school | 23 | 240 | |||
High school | 61 | 240 | |||
Associate degree | 52 | 210 | |||
Bachelor’s degree | 114 | 150 | |||
Master’s or doctoral degree | 29 | 120 |
The context in which digital technologies are used
Digital activities
Digital activity | f | Quotation |
---|---|---|
• Watching (e.g., social media videos, movies) | 286 | “I watch YouTube on my phone.” (C101) |
• Gaming (playing or downloading digital games) | 283 | “I play a princess dress-up game, a cake-making game, a sandwich-making game.” (C144) |
• Taking or looking photos | 39 | “I look at my baby photos on the computer.” (C146) |
• Creating (e.g., drawing pictures) | 21 | “We have a drawing game on the phone. We draw, then we paint.” (C174) |
• Communication | 14 | “I’m video calling someone.” (C152) |
• Internet (e.g., searching something on web) | 11 | “Sometimes my mom and I look at things online.” (C203) |
• Doing homework | 9 | “I do homework on the computer.” (C114) |
• Other (e.g., listening to music or fairy tales) | 4 | “There are book applications, I listen to fairy tales.” (C80) |
Watching activity on mobile devices (PC, tablet, mobile phone) | n | Gender (%) | |
---|---|---|---|
Girls | Boys | ||
Video | |||
• Game videos | 91 | 32.9 | 67.1 |
• Social media videos (e.g., Youtuber videos, Instagram) | 80 | 55 | 45 |
• Memories videos | 13 | 69.3 | 30.7 |
• Educational videos | 13 | 61.5 | 38.4 |
• Animal-themed videos | 13 | 23 | 77 |
• Funny videos | 8 | 50 | 50 |
• Nursery rhymes or songs | 8 | 50 | 50 |
• Horror videos | 7 | 14.3 | 85.7 |
Cartoons | 75 | 56 | 44 |
Animation movies/movies | 10 | 40 | 60 |
TV series on YouTube | 5 | 60 | 40 |
Type of digital games played | f | Quotation |
---|---|---|
Named games | ||
• Simulation games (e.g., farming, job) | 64 | “Sometimes I play Minecraft.” (C10) |
• Action-adventure | 63 | “I also play Roblox.” (C279) |
• Educational games | 17 | “I play a game called Toca Boca (Toca Life) on the phone.” (C208) |
• Strategy games | 6 | “I have chess, checkers, and sudoku on my phone.” (C266) |
• Platform | 6 | “I play ladybug and the black cat.” (C123) |
• Casino games | 1 | “There is a very good game called Coin master on my aunt’s phone.” (C260) |
Not named games | ||
• Simulation games | 69 | “I play makeup game, that’s my favorite game.” (C107) |
• Vehicle games (e.g., car races, truck games) | 61 | “I play car racing.” (C128) |
• Educational games (e.g., puzzles, matching games) | 35 | “I play puzzles on the computer my teacher sends me.” (C157) |
• Animal-themed games (e.g., dinosaur games, rabbit games) | 31 | “I mostly play equestrian games, equestrian hero or just horse.” (C229) |
• War games | 26 | “I downloaded soldier games, it shoots bad people, and they shoot too. There is blood all around.” (C46) |
• Simple entertainment (e.g., throwing a ball at the target) | 25 | “Watermelon, orange, strawberry cutting game.” (C187) |
• Platform | 10 | “Parkour games!” (C181) |
• Others (e.g., zombie, sports, robot) | 23 | “A monster is coming, trying to catch us; we are running away.” (C30) |
Types of games | Gender | ||||
---|---|---|---|---|---|
(%) | Chi-sq. | p | p (Bonferroni adjustment) | ||
Girls | Boys | ||||
Action/adventure | 12.3 | 87.7 | 34.81 | 0.00 | 0.00 |
Simple entertainment | 63.6 | 36.4 | 2.56 | 0.92 | 14.76 |
Cartoon games | 50.0 | 50.0 | 0.04 | 1.00 | 16.00 |
Other | 41.5 | 58.5 | 0.64 | 1.00 | 15.98 |
Educational games | 76.9 | 23.1 | 10.24 | 0.18 | 2.81 |
Platform games | 44.4 | 55.6 | 0.04 | 1.00 | 16.00 |
Simulation | 75.6 | 24.4 | 39.69 | 0.00 | 0.00 |
Vehicle games | 6.3 | 93.8 | 24.01 | 0.00 | 0.02 |
How do parents mediate their 3–6-year-old children’s experiences with DT?
Reasons for digital games | f | Quotations |
---|---|---|
• Unknown | 47 | “I don’t know why they didn’t want it; they didn’t tell me.” (C168) |
• Exposure to fear/violence | 28 | “Because there are guns in war games, there are bad characters.” (C142) |
• Bad-dangerous-harmful | 20 | “They don’t want me to play gun games because it’s harmful.” (C294) |
• Not age-appropriate | 13 | “Because we have to play the ones that are appropriate for our age.” (C181) |
• Not free | 8 | “Because it’s not a free game and my dad doesn’t want to run out of money.” (C235) |
• Sleeping problems | 5 | “If we play the zombie game, it will come to our dreams.” (C151) |
• Timing | 5 | “They say stop playing when dinner’s ready” (C106) |
• Eye-health | 4 | “Because I think they don’t want our eyes to get damaged.” (C29) |
• Other (e.g., missing or irrelevant answers) | 35 | “Because I have to study.” (C18) |
Reasons for videos | ||
• Exposure to fear/violence | 27 | “Because stabbing video is scary, they don’t want it, but I watch it anyway.” (C163) |
• Unknown | 20 | “I do not know why.” (C107) |
• Exposure harmful words/profanities | 13 | “The boy’s father in that video was saying bad words, so I don’t watch him anymore.” (C126) |
• Bad-dangerous-harmful | 12 | “My father because they think Cartoon Cat videos are harmful.” (C243) |
• Sleeping problems | 9 | “I think it’s because it’s scary and I have nightmares at night.” (C169) |
• Not age-appropriate | 8 | “There are videos not suitable for my age on TikTok.” (C145) |
• Disliking by the parent | 8 | “Because my mom, dad, and brother didn’t like car videos.” (C172) |
• Aggressive behaviors | 5 | “They don’t want me to play fighting games because I learn fighting from those videos.” (C253) |
• Other (e.g., addiction, irrelevant answers) | 30 | “I went to the park today.” (C170) |