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01-03-2015 | Artikelen

Videospellen: de positieve effecten

Auteurs: Prof. dr. Isabela Granic, Adam Lobel, MSc, Marlou Poppelaars, MSc, Prof. dr. Rutger C.M.E. Engels

Gepubliceerd in: Kind en adolescent | Uitgave 1/2015

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Samenvatting

In de Verenigde Staten besteedt 97 % van de kinderen en adolescenten ten minste één uur per dag aan het spelen van videospellen. Onderzoek naar de effecten van videospellen richt zich voornamelijk op de negatieve gevolgen: de mogelijke schade met betrekking tot geweld, verslaving en depressie. Wij erkennen de waarde van dit onderzoek; maar betogen dat een gebalanceerd perspectief belangrijk is, waarin ook de positieve effecten van videospellen worden meegenomen. Videospellen zijn het laatste decennium drastisch veranderd en worden steeds complexer, diverser, realistischer en socialer van aard. Met name in de afgelopen vijf jaar is belangrijk onderzoek naar de positieve effecten van videospellen gedaan. In dit artikel vatten we dit onderzoek samen met betrekking tot vier hoofddomeinen: cognitie, motivatie, emotie en sociale vaardigheden. Een aantal mogelijke mechanismen die zouden kunnen zorgen voor psychosociale voordelen, worden geformuleerd en wij betrachten voldoende wetenschappelijk bewijs en theoretische ondersteuning te geven om nieuwe onderzoeksprogramma’s te stimuleren naar de grotendeels onverkende positieve effecten van videospellen op de mentale gezondheid. Tot slot worden interventieonderzoekers en clinici opgeroepen om de positieve effecten van videospellen te onderzoeken en geven we hier suggesties voor.
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Metagegevens
Titel
Videospellen: de positieve effecten
Auteurs
Prof. dr. Isabela Granic
Adam Lobel, MSc
Marlou Poppelaars, MSc
Prof. dr. Rutger C.M.E. Engels
Publicatiedatum
01-03-2015
Uitgeverij
Bohn Stafleu van Loghum
Gepubliceerd in
Kind en adolescent / Uitgave 1/2015
Print ISSN: 0167-2436
Elektronisch ISSN: 1876-5998
DOI
https://doi.org/10.1007/s12453-014-0066-8

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