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Video Modeling and Observational Learning to Teach Gaming Access to Students with ASD

  • 06-06-2016
  • Original Paper
Gepubliceerd in:

Abstract

The purpose of this study was to evaluate both video modeling and observational learning to teach age-appropriate recreation and leisure skills (i.e., accessing video games) to students with autism spectrum disorder. Effects of video modeling were evaluated via a multiple probe design across participants and criteria for mastery were based on these results. Secondary measures were collected on observational learning across participants and behaviors. Participants included 4 children with autism, ages 8–11, who were served in self-contained special education classrooms. Results indicated a functional relation between video modeling and increased independence in gaming; observational learning occurred for at least some steps across students. Results, implications for practitioners, limitations, and ideas for future research are discussed.
Titel
Video Modeling and Observational Learning to Teach Gaming Access to Students with ASD
Auteurs
Amy D. Spriggs
David L. Gast
Victoria F. Knight
Publicatiedatum
06-06-2016
Uitgeverij
Springer US
Gepubliceerd in
Journal of Autism and Developmental Disorders / Uitgave 9/2016
Print ISSN: 0162-3257
Elektronisch ISSN: 1573-3432
DOI
https://doi.org/10.1007/s10803-016-2824-3
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