Video Modeling and Observational Learning to Teach Gaming Access to Students with ASD
- 06-06-2016
- Original Paper
- Auteurs
- Amy D. Spriggs
- David L. Gast
- Victoria F. Knight
- Gepubliceerd in
- Journal of Autism and Developmental Disorders | Uitgave 9/2016
Abstract
The purpose of this study was to evaluate both video modeling and observational learning to teach age-appropriate recreation and leisure skills (i.e., accessing video games) to students with autism spectrum disorder. Effects of video modeling were evaluated via a multiple probe design across participants and criteria for mastery were based on these results. Secondary measures were collected on observational learning across participants and behaviors. Participants included 4 children with autism, ages 8–11, who were served in self-contained special education classrooms. Results indicated a functional relation between video modeling and increased independence in gaming; observational learning occurred for at least some steps across students. Results, implications for practitioners, limitations, and ideas for future research are discussed.
- Titel
- Video Modeling and Observational Learning to Teach Gaming Access to Students with ASD
- Auteurs
-
Amy D. Spriggs
David L. Gast
Victoria F. Knight
- Publicatiedatum
- 06-06-2016
- Uitgeverij
- Springer US
- Gepubliceerd in
-
Journal of Autism and Developmental Disorders / Uitgave 9/2016
Print ISSN: 0162-3257
Elektronisch ISSN: 1573-3432 - DOI
- https://doi.org/10.1007/s10803-016-2824-3
Deze inhoud is alleen zichtbaar als je bent ingelogd en de juiste rechten hebt.