Skip to main content
Top
Gepubliceerd in: Journal of Autism and Developmental Disorders 1/2022

02-03-2021 | Original Paper

Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review

Auteurs: Laura Jiménez-Muñoz, Inmaculada Peñuelas-Calvo, Pilar Calvo-Rivera, Isaac Díaz-Oliván, Manon Moreno, Enrique Baca-García, Alejandro Porras-Segovia

Gepubliceerd in: Journal of Autism and Developmental Disorders | Uitgave 1/2022

Log in om toegang te krijgen
share
DELEN

Deel dit onderdeel of sectie (kopieer de link)

  • Optie A:
    Klik op de rechtermuisknop op de link en selecteer de optie “linkadres kopiëren”
  • Optie B:
    Deel de link per e-mail

Abstract

Video games are a promising area of intervention for children diagnosed with Autism Spectrum Disorders (ASD). However, reviews on this topic are scarce. This review on studies exploring video games for the treatment of ASD followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines, and its protocol was registered in PROSPERO. PubMed, PsycInfo, Embase, WebOfScience and clinicaltrials.gov databases were searched. Twenty-four articles were included in the review. Video game-based interventions were effective for alleviating ASD symptoms, albeit with small effect sizes. High rates of acceptability and adherence to treatment were obtained. Conclusion: Video games are a promising area for improving the treatment of children with ASD. Exploring commercial video games is one of the lines for future research.
Bijlagen
Alleen toegankelijk voor geautoriseerde gebruikers
Literatuur
go back to reference Antão, J., Abreu, L. C., Barbosa, R., Crocetta, T. B., Guarnieri, R., Massetti, T., Antunes, T., Tonks, J., & Monteiro, C. (2020). Use of augmented reality with a motion-controlled game utilizing alphabet letters and numbers to improve performance and reaction time skills for people with autism spectrum disorder. Cyberpsychology, behavior and social networking, 23(1), 16–22. https://doi.org/10.1089/cyber.2019.0103CrossRefPubMed Antão, J., Abreu, L. C., Barbosa, R., Crocetta, T. B., Guarnieri, R., Massetti, T., Antunes, T., Tonks, J., & Monteiro, C. (2020). Use of augmented reality with a motion-controlled game utilizing alphabet letters and numbers to improve performance and reaction time skills for people with autism spectrum disorder. Cyberpsychology, behavior and social networking, 23(1), 16–22. https://​doi.​org/​10.​1089/​cyber.​2019.​0103CrossRefPubMed
go back to reference Baker, M. J. (2000). Incorporating the thematic ritualistic behaviors of children with autism into games: Increasing social play interactions with siblings. Journal of Positive Behavior Interventions, 2, 66–84.CrossRef Baker, M. J. (2000). Incorporating the thematic ritualistic behaviors of children with autism into games: Increasing social play interactions with siblings. Journal of Positive Behavior Interventions, 2, 66–84.CrossRef
go back to reference Bernardini, S., Porayska-Pomsta, K., & Smith, T. J. (2014). ECHOES: An intelligent serious game for fostering social communication in children with autism. Information Sciences, 264, 41–60.CrossRef Bernardini, S., Porayska-Pomsta, K., & Smith, T. J. (2014). ECHOES: An intelligent serious game for fostering social communication in children with autism. Information Sciences, 264, 41–60.CrossRef
go back to reference Carson, V., Hunter, S., Kuzik, N., Gray, C. E., Poitras, V. J., Chaput, J. P., Saunders, T. J., Katzmarzyk, P. T., Okely, A. D., Connor Gorber, S., Kho, M. E., Sampson, M., Lee, H., & Tremblay, M. S. (2016). Systematic review of sedentary behaviour and health indicators in school-aged children and youth: an update. Applied physiology, nutrition, and metabolism, 41(6 Suppl 3), S240–S265. https://doi.org/10.1139/apnm-2015-0630CrossRefPubMed Carson, V., Hunter, S., Kuzik, N., Gray, C. E., Poitras, V. J., Chaput, J. P., Saunders, T. J., Katzmarzyk, P. T., Okely, A. D., Connor Gorber, S., Kho, M. E., Sampson, M., Lee, H., & Tremblay, M. S. (2016). Systematic review of sedentary behaviour and health indicators in school-aged children and youth: an update. Applied physiology, nutrition, and metabolism, 41(6 Suppl 3), S240–S265. https://​doi.​org/​10.​1139/​apnm-2015-0630CrossRefPubMed
go back to reference Christensen, D. L., Braun, K., Baio, J., Bilder, D., Charles, J., Constantino, J. N., Daniels, J., Durkin, M. S., Fitzgerald, R. T., Kurzius-Spencer, M., Lee, L. C., Pettygrove, S., Robinson, C., Schulz, E., Wells, C., Wingate, M. S., Zahorodny, W., & Yeargin-Allsopp, M. (2018). Prevalence and characteristics of autism spectrum disorder among children aged 8 years–autism and developmental disabilities monitoring network, 11 sites, United States 2012. Morbidity and mortality weekly report. Surveillance summaries (Washington D.C.: 2002), 65(13), 1–23. https://doi.org/10.15585/mmwr.ss6513a1CrossRef Christensen, D. L., Braun, K., Baio, J., Bilder, D., Charles, J., Constantino, J. N., Daniels, J., Durkin, M. S., Fitzgerald, R. T., Kurzius-Spencer, M., Lee, L. C., Pettygrove, S., Robinson, C., Schulz, E., Wells, C., Wingate, M. S., Zahorodny, W., & Yeargin-Allsopp, M. (2018). Prevalence and characteristics of autism spectrum disorder among children aged 8 years–autism and developmental disabilities monitoring network, 11 sites, United States 2012. Morbidity and mortality weekly report. Surveillance summaries (Washington D.C.: 2002), 65(13), 1–23. https://​doi.​org/​10.​15585/​mmwr.​ss6513a1CrossRef
go back to reference Finke, E., Hickerson, B., & Kremkow, J. (2018). “To be quite honest, if it wasn’t for video games I wouldn’t have a social life at all”: Motivations of young adults with autism spectrum disorder for playing video games as leisure. American Journal of Speech-Language Pathology, 27(2), 672–689. https://doi.org/10.1044/2017_AJSLP-17-0073CrossRefPubMed Finke, E., Hickerson, B., & Kremkow, J. (2018). “To be quite honest, if it wasn’t for video games I wouldn’t have a social life at all”: Motivations of young adults with autism spectrum disorder for playing video games as leisure. American Journal of Speech-Language Pathology, 27(2), 672–689. https://​doi.​org/​10.​1044/​2017_​AJSLP-17-0073CrossRefPubMed
go back to reference Fridenson-Hayo, S., Berggren, S., Lassalle, A., Tal, S., Pigat, D., Meir-Goren, N., O’Reilly, H., Ben-Zur, S., Bölte, S., Baron-Cohen, S., & Golan, O. (2017). “Emotiplay”: a serious game for learning about emotions in children with autism: results of a cross-cultural evaluation. European child & adolescent psychiatry, 26(8), 979–992. https://doi.org/10.1007/s00787-017-0968-0CrossRef Fridenson-Hayo, S., Berggren, S., Lassalle, A., Tal, S., Pigat, D., Meir-Goren, N., O’Reilly, H., Ben-Zur, S., Bölte, S., Baron-Cohen, S., & Golan, O. (2017). “Emotiplay”: a serious game for learning about emotions in children with autism: results of a cross-cultural evaluation. European child & adolescent psychiatry, 26(8), 979–992. https://​doi.​org/​10.​1007/​s00787-017-0968-0CrossRef
go back to reference Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66–78.CrossRef Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66–78.CrossRef
go back to reference Grove, R., Hoekstra, R. A., Wierda, M., & Begeer, S. (2018). Special interests and subjective wellbeing in autistic adults. Autism Research, 11(5), 766–775.CrossRef Grove, R., Hoekstra, R. A., Wierda, M., & Begeer, S. (2018). Special interests and subjective wellbeing in autistic adults. Autism Research, 11(5), 766–775.CrossRef
go back to reference Hobbs, L., Hartley, C., Bentley, S., Bibby, J., Bowden, L., Hartley, J., & Stevens, C. (2020). Shared special interest play in a specific extra-curricular group setting: A Minecraft club for children with special educational needs. Educational and Child Psychology, 37(4), 81–95. Hobbs, L., Hartley, C., Bentley, S., Bibby, J., Bowden, L., Hartley, J., & Stevens, C. (2020). Shared special interest play in a specific extra-curricular group setting: A Minecraft club for children with special educational needs. Educational and Child Psychology, 37(4), 81–95.
go back to reference Hobson, R. P. (1989). Beyond cognition: A theory of autism. In G. Dawson (Ed.), Autism: Nature, diagnosis and treatment. New York: Guilford. Hobson, R. P. (1989). Beyond cognition: A theory of autism. In G. Dawson (Ed.), Autism: Nature, diagnosis and treatment. New York: Guilford.
go back to reference Huanca, F. (2011). Influencia de los juegos de Internet en el comportamiento de los dolescents de la ciudad de Puno. Revista de Investigación en Comunicación y Desarrollo, 2(2), 37–44. Huanca, F. (2011). Influencia de los juegos de Internet en el comportamiento de los dolescents de la ciudad de Puno. Revista de Investigación en Comunicación y Desarrollo, 2(2), 37–44.
go back to reference Johnston, D., Egermann, H., & Kearney, G. (2020). SoundFields: A virtual reality game designed to address auditory hypersensitivity in individuals with autism spectrum disorder. Applied Sciences, 10(9), 2996.CrossRef Johnston, D., Egermann, H., & Kearney, G. (2020). SoundFields: A virtual reality game designed to address auditory hypersensitivity in individuals with autism spectrum disorder. Applied Sciences, 10(9), 2996.CrossRef
go back to reference Jouen, A. L., Narzisi, A., Xavier, J., et al. (2017). GOLIAH (Gaming open library for intervention in autism at home): A 6-month single blind matched controlled exploratory study. Child and Adolescent Psychiatry Mental Health, 11, 17.CrossRef Jouen, A. L., Narzisi, A., Xavier, J., et al. (2017). GOLIAH (Gaming open library for intervention in autism at home): A 6-month single blind matched controlled exploratory study. Child and Adolescent Psychiatry Mental Health, 11, 17.CrossRef
go back to reference Lopez-Rodriguez, M. M., Fernández-Millan, A., Ruiz-Fernández, M. D., Dobarrio-Sanz, I., & Fernández-Medina, I. M. (2020). New technologies to improve pain, anxiety and depression in children and adolescents with cancer: A systematic review. International journal of environmental research and public health, 17(10), 3563. https://doi.org/10.3390/ijerph17103563CrossRefPubMedCentral Lopez-Rodriguez, M. M., Fernández-Millan, A., Ruiz-Fernández, M. D., Dobarrio-Sanz, I., & Fernández-Medina, I. M. (2020). New technologies to improve pain, anxiety and depression in children and adolescents with cancer: A systematic review. International journal of environmental research and public health, 17(10), 3563. https://​doi.​org/​10.​3390/​ijerph17103563CrossRefPubMedCentral
go back to reference Peñuelas-Calvo, I., Jiang-Lin, L. K., Girela-Serrano, B., Delgado-Gomez, D., Navarro-Jimenez, R., Baca-Garcia, E., & Porras-Segovia, A. (2020). Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review. European child & adolescent psychiatry. https://doi.org/10.1007/s00787-020-01557-wCrossRef Peñuelas-Calvo, I., Jiang-Lin, L. K., Girela-Serrano, B., Delgado-Gomez, D., Navarro-Jimenez, R., Baca-Garcia, E., & Porras-Segovia, A. (2020). Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review. European child & adolescent psychiatry. https://​doi.​org/​10.​1007/​s00787-020-01557-wCrossRef
go back to reference Rodriguez-Ayllon, M., Cadenas-Sánchez, C., Estévez-López, F., Muñoz, N. E., Mora-Gonzalez, J., Migueles, J. H., Molina-García, P., Henriksson, H., Mena-Molina, A., Martínez-Vizcaíno, V., Catena, A., Löf, M., Erickson, K. I., Lubans, D. R., Ortega, F. B., & Esteban-Cornejo, I. (2019). Role of physical activity and sedentary behavior in the mental health of preschoolers, children and adolescents: A systematic review and meta-analysis. Sports medicine, 49(9), 1383–1410. https://doi.org/10.1007/s40279-019-01099-5CrossRefPubMed Rodriguez-Ayllon, M., Cadenas-Sánchez, C., Estévez-López, F., Muñoz, N. E., Mora-Gonzalez, J., Migueles, J. H., Molina-García, P., Henriksson, H., Mena-Molina, A., Martínez-Vizcaíno, V., Catena, A., Löf, M., Erickson, K. I., Lubans, D. R., Ortega, F. B., & Esteban-Cornejo, I. (2019). Role of physical activity and sedentary behavior in the mental health of preschoolers, children and adolescents: A systematic review and meta-analysis. Sports medicine, 49(9), 1383–1410. https://​doi.​org/​10.​1007/​s40279-019-01099-5CrossRefPubMed
go back to reference Stone, B., Bessie, G., Mills, K. A., & Saggers, B. (2019). Online multiplayer games for the social interactions of children with autism spectrum disorder: A resource for inclusive education. International Journal of Inclusive Education., 23(2), 209–228.CrossRef Stone, B., Bessie, G., Mills, K. A., & Saggers, B. (2019). Online multiplayer games for the social interactions of children with autism spectrum disorder: A resource for inclusive education. International Journal of Inclusive Education., 23(2), 209–228.CrossRef
go back to reference Tanaka, J. W., Wolf, J. M., Klaiman, C., Koenig, K., Cockburn, J., Herlihy, L., Brown, C., Stahl, S., Kaiser, M. D., & Schultz, R. T. (2010). Using computerized games to teach face recognition skills to children with autism spectrum disorder: the Let’s Face It! program. Journal of child psychology and psychiatry, and allied disciplines, 51(8), 944–952. https://doi.org/10.1111/j.1469-7610.2010.02258.xCrossRefPubMed Tanaka, J. W., Wolf, J. M., Klaiman, C., Koenig, K., Cockburn, J., Herlihy, L., Brown, C., Stahl, S., Kaiser, M. D., & Schultz, R. T. (2010). Using computerized games to teach face recognition skills to children with autism spectrum disorder: the Let’s Face It! program. Journal of child psychology and psychiatry, and allied disciplines, 51(8), 944–952. https://​doi.​org/​10.​1111/​j.​1469-7610.​2010.​02258.​xCrossRefPubMed
go back to reference Wang, X., Xing, W., & Laffey, J. M. (2018). Autistic youth in 3D game-based collaborative virtual learning: Associating avatar interaction patterns with embodied social presence. British Journal of Educational Technology, 49(4), 742–760. https://doi.org/10.1111/bjet.126CrossRef Wang, X., Xing, W., & Laffey, J. M. (2018). Autistic youth in 3D game-based collaborative virtual learning: Associating avatar interaction patterns with embodied social presence. British Journal of Educational Technology, 49(4), 742–760. https://​doi.​org/​10.​1111/​bjet.​126CrossRef
go back to reference Wijnhoven, L., Creemers, D., Vermulst, A. A., Lindauer, R., Otten, R., Engels, R., & Granic, I. (2020). Effects of the video game “Mindlight” on anxiety of children with an autism spectrum disorder: A randomized controlled trial. Journal Behaviour Therapy Experimental Psychiatry, 68, 101548. https://doi.org/10.1016/j.jbtep.2020.101548CrossRef Wijnhoven, L., Creemers, D., Vermulst, A. A., Lindauer, R., Otten, R., Engels, R., & Granic, I. (2020). Effects of the video game “Mindlight” on anxiety of children with an autism spectrum disorder: A randomized controlled trial. Journal Behaviour Therapy Experimental Psychiatry, 68, 101548. https://​doi.​org/​10.​1016/​j.​jbtep.​2020.​101548CrossRef
go back to reference Zablotsky, B., Black, L. I., & Blumberg, S. J. (2017). Estimated prevalence of children with diagnosed developmental disabilities in the United States, 2014–2016. NCHS Data Brief, 291, 1–8. Zablotsky, B., Black, L. I., & Blumberg, S. J. (2017). Estimated prevalence of children with diagnosed developmental disabilities in the United States, 2014–2016. NCHS Data Brief, 291, 1–8.
Metagegevens
Titel
Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review
Auteurs
Laura Jiménez-Muñoz
Inmaculada Peñuelas-Calvo
Pilar Calvo-Rivera
Isaac Díaz-Oliván
Manon Moreno
Enrique Baca-García
Alejandro Porras-Segovia
Publicatiedatum
02-03-2021
Uitgeverij
Springer US
Gepubliceerd in
Journal of Autism and Developmental Disorders / Uitgave 1/2022
Print ISSN: 0162-3257
Elektronisch ISSN: 1573-3432
DOI
https://doi.org/10.1007/s10803-021-04934-9

Andere artikelen Uitgave 1/2022

Journal of Autism and Developmental Disorders 1/2022 Naar de uitgave