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Gepubliceerd in: TSG - Tijdschrift voor gezondheidswetenschappen 7/2012

01-10-2012 | Wetenschappelijk Artikelen

Online video gameverslaving: verkenning van een nieuw fenomeen

Auteurs: Antonius J. van Rooij, Tim M. Schoenmakers, Regina J.J.M. van den Eijnden, Dike van de Mheen

Gepubliceerd in: TSG - Tijdschrift voor gezondheidswetenschappen | Uitgave 7/2012

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Samenvatting

Steeds vaker spelen Nederlandse jongeren samen met anderen videogames over het internet. Dit is niet altijd zonder risico’s: 3% van de online gamers kan namelijk gezien worden als ‘gameverslaafd’. Ze kunnen er moeilijk mee stoppen, spelen meer dan ze van plan waren, slapen te weinig door het gamen, denken dat ze eigenlijk minder zouden moeten gamen en hun huiswerk lijdt eronder. Vertaald naar alle jongeren gaat het om 1,5% van alle Nederlandse adolescenten tussen de 13 tot en met 16 jaar of 12.000 jongeren. Op basis van deze bevindingen werd een nieuwe vragenlijst ontwikkeld voor het meten van gameverslaving, deVideo game Addiction Test (VAT). De VAT omvat de elementen controleverlies, conflicten, overmatige aandacht, stemmingsbeïnvloeding en onthoudingsverschijnselen. Videogameverslaving hangt samen met verschillende negatieve verschijnselen zoals depressie, eenzaamheid, sociale angst en een meer negatief zelfbeeld. Maar het lijkt er ook op dat het hebben van goede vriendschappen – zowel online als in het echt – mogelijk een beschermende werking heeft.
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Metagegevens
Titel
Online video gameverslaving: verkenning van een nieuw fenomeen
Auteurs
Antonius J. van Rooij
Tim M. Schoenmakers
Regina J.J.M. van den Eijnden
Dike van de Mheen
Publicatiedatum
01-10-2012
Uitgeverij
Bohn Stafleu van Loghum
Gepubliceerd in
TSG - Tijdschrift voor gezondheidswetenschappen / Uitgave 7/2012
Print ISSN: 1388-7491
Elektronisch ISSN: 1876-8776
DOI
https://doi.org/10.1007/s12508-012-0146-1

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