Skip to main content

Advertisement

Log in

Headspace Theater: An Innovative Method for Experiential Learning of Psychiatric Symptomatology Using Modified Role-Playing and Improvisational Theater Techniques

  • Special Article
  • Published:
Academic Psychiatry Aims and scope Submit manuscript

Abstract

Objective

Headspace Theater has been developed to allow small group learning of psychiatric conditions by creating role-play situations in which participants are placed in a scenario that simulates the experience of the condition.

Method

The authors conducted a literature review of role-playing techniques, interactive teaching, and experiential education, and performed consultations with experts in improvisational theater, live-action role-playing, and cognitive psychology (constructivism).

Results

Participants have universally rated the Headspace Theater experience positively. They affirmed that the simulations evoke emotions and cognitive distortions that create a window into the experience of a patient suffering from psychiatric symptoms. Several participants have also disseminated the techniques and scenarios to their local teaching setting.

Conclusions

Headspace Theater may serve as a useful tool for helping various learners to experientially understand what a person may encounter when under the influence of a mental health condition, and thus help shape attitudes and increase empathy toward such people.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  1. Boud D, Keogh R, Walker D (eds): Reflection: Turning Experience Into Learning, London, Kogan, 1985

    Google Scholar 

  2. Jarvis P: Adult Learning in the Social Context, London, Croom Helm, 1987

    Google Scholar 

  3. Mezirow J: Transformative Dimensions of Adult Learning. San Francisco, Jossey-Bass, 1991

    Google Scholar 

  4. Kolb DA: Experiential Learning, Englewood Cliffs, NJ, Prentice Hall, 1984

    Google Scholar 

  5. Boud D, Miller N (eds): Working with Experience: Animating Learning. London, Routledge, 1997

    Google Scholar 

  6. Regehr G, Norman G: Issues in cognitive psychology: implications for professional education. Academic Med 1996; 71: 988–1000

    Article  CAS  Google Scholar 

  7. Wood I: “A Virtual Laboratory Experience in Chronic Mental Illness:” VCU Centre for Teaching Excellence. Internet Report, 2005

  8. Barach P, Satish U, Streufert S: Healthcare assessment and performance: using simulation. Simul Gaming 2001; 32: 147–155

    Article  Google Scholar 

  9. Frost A, Yarrow A: Improvisation in drama. New York, St. Martin’s Press, 1989

    Google Scholar 

  10. Moshavi D: “Yes, and …”: introducing improvisational theatre techniques to the management classroom. J Manage Educ 2001; 25: 437–449

    Article  Google Scholar 

  11. Newton B: Improvisation: Serious Fun for the Classroom (a.k.a. The Urge to Diverge). Scottsdale, Ariz, Gifted Psychology Press, 1996

    Google Scholar 

  12. Gessel I: Playing Along: 37 Group Learning Activities Borrowed From Improvisational Theater. Duluth, Minn, Whole Person Associates, 1997

    Google Scholar 

  13. Crossan M: Improvise to innovate. Ivey Business Quarterly (Autumn) 1997; 36–42

  14. Jackson PZ: Improv for Storytellers. New York, Routledge/Theater Arts Books, 1998

    Google Scholar 

  15. Chelariu C, Johnston WJ, Young L: Learning to improvise, improvising to learn: a process of responding to complex environments. J Business Res 2002; 55: 141–147

    Article  Google Scholar 

  16. Yanow D: Learning in and from improvising: lessons from theater for organizational learning. Reflections 2001; 2: 58–62

    Article  Google Scholar 

  17. http://en.wikipedia.org/wiki/Wikipedia:WikiProject_Role-playing_games

  18. Colliver J, Schwartz M: Assessing clinical performance with standardized patients. JAMA 1997; 278: 790–791

    Article  CAS  PubMed  Google Scholar 

  19. Gross Davis B: “Role Playing and Case Studies,” in Tools for Teaching. San Francisco, Jossey-Bass Publishers, 1993, pp 159–165

    Google Scholar 

  20. LARPA: Live Action Roleplayers Association. http://www.larpweb.net

  21. Ballon B: “Headspace Theater Manual V. 1. Review Copy.” Educational e-document copyright 2005

  22. Lederman L: Debriefing: toward a systematic assessment of theory and practice. Simul Gaming 1992; 145–160

  23. Betan E: Countertransference phenomena and personality pathology in clinical practice: an empirical investigation. Am J Psychiatry 2005; 162: 890–898

    Article  PubMed  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Bruce C. Ballon M.D., F.R.C.P.(C.).

Rights and permissions

Reprints and permissions

About this article

Cite this article

Ballon, B.C., Silver, I. & Fidler, D. Headspace Theater: An Innovative Method for Experiential Learning of Psychiatric Symptomatology Using Modified Role-Playing and Improvisational Theater Techniques. Acad Psychiatry 31, 380–387 (2007). https://doi.org/10.1176/appi.ap.31.5.380

Download citation

  • Received:

  • Revised:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1176/appi.ap.31.5.380

Keywords

Navigation