Chapter 6
A theoretical framework for research on learning from graphics

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Abstract

Recent advances in computer software and hardware have made it easy for people without skill in instructional design to create diagrams, charts and graphs, and have led to the inclusion of these graphics in all manner of applications. The development of a theory of how people learn from graphics leading to a prescriptive theory for their design is therefore urgently required. Such a theory must consist of a thorough description of the symbol system of graphics and of an account of how the symbolic elements of graphics influence preattentive and attentive perceptual and cognitive processes that lead to their interpretation by students. This chapter sketches such a theory and illustrates it with research on visual perception and learning from graphics.

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