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The Effectiveness of Video Self-Modeling in Teaching Active Video Game Skills to Children with Autism Spectrum Disorder

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Abstract

Video self-modeling (VSM) is a teaching method in video-based approaches for children with Autism Spectrum Disorder (ASD), who have a limited repertoire of leisure skills and tend towards sedentary behaviours. The aim of this study was to investigate the effectiveness of the video self-modeling procedure in teaching active video game skill to children with ASD. The study included 4 children with ASD aged 7 years, who participated in the study and were taught an active video game skill, consisting of multi-step skills (25), in a one-to-one training format in five sessions per week. A multiple probe design with probe conditions across subjects was used to analyse the effects of the VSM. The results of this study showed that VSM was effective in teaching active video game skills to children with ASD. The playing of the active video game was continued after the training process during maintenance and generalization probe sessions. In addition, the social validity data reflected positive results about acceptability of intervention, appropriateness of the goals, and importance of the outcomes. VSM could be utilized to teach motor imitation skills and increase the repertoire of leisure skills, and active video games are recommended to increase level of physical activity instead of non-active video games for children with ASD.

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Acknowledgements

The authors wish to thank all participants and their parents for engaging in this study. The manuscript has been adapted from the master thesis of the first author, and the corresponding author was the thesis author’s advisor. The authors are grateful to Caroline Walker for proofreading the manuscript.

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Correspondence to Mehmet Yanardag.

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Funding

This research was supported by a Grant from Anadolu University Fund (Project No: 1502E079).

Ethical Approval

All procedures performed in this study were in accordance with the ethical standards of the institutional and/or national research committee and with the 1964 Helsinki declaration and its later amendments or comparable ethical standards. Approval for the study was granted by the Ethics Committee of the university with research proposal number 10819–2015.

Informed Consent

Written informed parental consent and verbal approval were obtained from all the parents of the participants in compliance with the Declaration of Helsinki.

Conflict of Interest

The author(s) declared no conflict of interests with respect to the authorship and/or publication of this article.

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Kurnaz, E., Yanardag, M. The Effectiveness of Video Self-Modeling in Teaching Active Video Game Skills to Children with Autism Spectrum Disorder. J Dev Phys Disabil 30, 455–469 (2018). https://doi.org/10.1007/s10882-018-9596-y

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