Abstract
Crowdsourcing can be defined as a task, which is usually performed by an employee, that is given out as an open call to a crowd of users to be completed. Although crowdsourcing has been growing in recent years, its application to design research and education has only scratched the surface of its potential. In this chapter we first introduce the different types of crowdsourcing. Then, following the typical design cycle we present examples from literature and cases from an educational setting of how crowdsourcing can support designers. Based on these examples we provide a list of tips for utilizing crowdsourcing for design and user research activities.
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Annotated Bibliography
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Acknowledgements
We would like to extend our gratitude to all trainees of the User-system interaction (USI) program of Eindhoven University of Technology (generation 2013) for their insights into using crowdsourcing for design and user research. Moreover, we would like to specially thank the Mindswarms team for their continuous support in helping us to use their service for our educational objectives and the other aforementioned services.
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Khan, V.J., Dhillon, G., Piso, M., Schelle, K. (2016). Crowdsourcing User and Design Research. In: Markopoulos, P., Martens, JB., Malins, J., Coninx, K., Liapis, A. (eds) Collaboration in Creative Design. Springer, Cham. https://doi.org/10.1007/978-3-319-29155-0_7
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