Skip to main content

Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations

  • Conference paper
  • First Online:
HCI in Games: Experience Design and Game Mechanics (HCII 2021)

Abstract

To be optimally effective, digital technologies should be adaptive to specific learners’ needs. Two examples are presented of data-informed approaches to developing digital games that support the development of executive functions (EF) in neurodiverse populations. The first is an experiment with younger and older adolescents that compared two versions of a video game designed to train the EF skill of inhibition. Based on developmental neurocognitive differences, one version focused on the speed of learners’ responses, while the other focused on the accuracy of responses. Results indicated that, as hypothesized, younger adolescents benefited more from the focus on speed, while the older adolescents benefited more from the focus on accuracy. In the second example, ongoing work on adapting an EF game designed to train the EF skill of shifting for high-functioning adolescents with Autism Spectrum Disorder (ASD) is presented. A detailed analysis of game log data, specifically data on speed and accuracy of responses in the game, revealed that although accuracy was near ceiling, there was greater variability in speed of responses. This suggests that for high-functioning adolescents with ASD, a version of the EF game that focuses on speed of response would be most beneficial. Next steps for the project are discussed, as are broader implications for data-driven approaches to designing adaptive digital tools for learning.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    The data reported here come from a larger study reported in Homer et al. (2019). As part of this larger study, participants also received the Dimensional Change Card Sort task (Zelazo 2006), a measure of switching.

References

  • Blair, C.: Developmental science and executive function. Curr. Dir. Psychol. Sci. 25(1), 3–7 (2016)

    Article  Google Scholar 

  • Blair, C., Razza, R.P.: Relating effortful control, executive function, and false belief understanding to emerging math and literacy ability in kindergarten. Child Dev. 78(2), 647–663 (2007)

    Article  Google Scholar 

  • Blakemore, S.J., Choudhury, S.: Development of the adolescent brain: implications for executive function and social cognition. J. Child Psychol. Psychiatry 47(3–4), 296–312 (2006)

    Article  Google Scholar 

  • Campbell, D.T., Stanley, J.C.: Experimental and Quasi-experimental Design for Research. Rand McNally, Chicago, IL (1966)

    Google Scholar 

  • Dahl, R.E., Allen, N.B., Wilbrecht, L., Suleiman, A.B.: Importance of investing in adolescence from a developmental science perspective. Nature 554(7693), 441–450 (2018)

    Article  Google Scholar 

  • Diamond, A.: Executive functions. Annu. Rev. Psychol. 64, 135–168 (2013)

    Article  Google Scholar 

  • Diamond, A., Lee, K.: Interventions shown to aid executive function development in children 4 to 12 years old. Science 333(6045), 959–964 (2011)

    Article  Google Scholar 

  • Eriksen, C.W.: The flankers task and response competition: a useful tool for investigating a variety of cognitive problems. Vis. Cogn. 2(2–3), 101–118 (1995)

    Article  Google Scholar 

  • HappĂ©, F., Booth, R., Charlton, R., Hughes, C.: Executive function deficits in autism spectrum disorders and attention-deficit/hyperactivity disorder: examining profiles across domains and ages. Brain Cogn. 61(1), 25–39 (2006)

    Article  Google Scholar 

  • Homer, B.D., Ober, T.M., Rose, M.C., MacNamara, A.P., Mayer, R., Plass, J.L.: Speed versus accuracy: implications of adolescents’ neurocognitive developments in a digital game to train executive functions. Mind Brain Educ. 13(1), 41–52 (2019)

    Article  Google Scholar 

  • Kenworthy, L., et al.: Randomized controlled effectiveness trial of executive function intervention for children on the autism spectrum. J. Child Psychol. Psychiatry 55(4), 374–383 (2014)

    Article  Google Scholar 

  • Landry, O., Al-Taie, S.: A meta-analysis of the Wisconsin Card sort task in Autism. J. Autism Dev. Disord. 46(4), 1220–1235 (2015). https://doi.org/10.1007/s10803-015-2659-3

    Article  Google Scholar 

  • Lord, C., et al.: Autism spectrum disorder. Nat. Rev. Dis. Primers. 6(1), 1–23 (2020)

    Article  Google Scholar 

  • Luna, B., Sweeney, J.A.: The emergence of collaborative brain function: FMRI studies of the development of response inhibition. Ann. N. Y. Acad. Sci. 1021(1), 296–309 (2004)

    Article  Google Scholar 

  • Miyake, A., Friedman, N.P., Emerson, M.J., Witzki, A.H., Howerter, A., Wager, T.D.: The unity and diversity of executive functions and their contributions to complex “frontal lobe” tasks: a latent variable analysis. Cogn. Psychol. 41(1), 49–100 (2000)

    Article  Google Scholar 

  • Macoun, S.J., Schneider, I., Bedir, B., Sheehan, J., Sung, A.: Pilot study of an attention and executive function cognitive intervention in children with Autism spectrum disorders. J. Autism Dev. Disord., 1–11 (2020).https://doi.org/10.1007/s10803-020-04723-w

  • Malagoli, C., Usai, M.C.: The effects of gender and age on inhibition and working memory organization in 14-to 19-year-old adolescents and young adults. Cogn. Dev. 45, 10–23 (2018)

    Article  Google Scholar 

  • Parong, J., Mayer, R.E., Fiorella, L., MacNamara, A., Homer, B.D., Plass, J.L.: Learning executive function skills by playing focused video games. Contemp. Educ. Psychol. 51, 141–151 (2017). https://doi.org/10.1016/j.cedpsych.2017.07.002

    Article  Google Scholar 

  • Plass, J.L., Homer, B.D., Pawar, S., Brenner, C., MacNamara, A.P.: The effect of adaptive difficulty adjustment on the effectiveness of a game to develop executive function skills for learners of different ages. Cogn. Dev. 49, 56–67 (2019)

    Article  Google Scholar 

  • Plass, J.L., Pawar, S.: Adaptivity and personalization in games for learning. In: Plass, J.L, Mayer, R.E., Homer, B.D. (eds.) Handbook of Game-Based Learning (2020)

    Google Scholar 

  • Plass, J.L., Pawar, S.: Toward a taxonomy of adaptivity for learning. J. Res. Technol. Educ. 52(3), 275–300 (2020b)

    Google Scholar 

  • Yeniad, N., Malda, M., Mesman, J., van IJzendoorn, M.H., Pieper, S.: Shifting ability predicts math and reading performance in children: a meta-analytical study.Learn. Individ. Differ. 23, 1–9 (2013).https://doi.org/10.1016/j.lindif.2012.10.004

  • Zelazo, P.D.: The Dimensional Change Card Sort (DCCS): a method of assessing executive function in children. Nat. Protoc. 1(1), 297–301 (2006)

    Article  Google Scholar 

  • Zelazo, P.D., Anderson, J.E., Richler, J., Wallner-Allen, K., Beaumont, J.L., Weintraub, S.: II. NIH Toolbox Cognition Battery (CB): measuring executive function and attention. Monogr. Soc. Res. Child Dev. 78(4), 16–33 (2013)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Bruce D. Homer .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Homer, B.D., Plass, J.L. (2021). Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations. In: Fang, X. (eds) HCI in Games: Experience Design and Game Mechanics. HCII 2021. Lecture Notes in Computer Science(), vol 12789. Springer, Cham. https://doi.org/10.1007/978-3-030-77277-2_22

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-77277-2_22

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-77276-5

  • Online ISBN: 978-3-030-77277-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics