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  • © 2003

Eye Tracking Methodology: Theory and Practice

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Table of contents (15 chapters)

  1. Front Matter

    Pages I-XVII
  2. Introduction to the Human Visual System (HVS)

    1. Front Matter

      Pages 1-1
    2. Visual Attention

      • Andrew T. Duchowski
      Pages 3-15
    3. Neurological Substrate of the HVS

      • Andrew T. Duchowski
      Pages 17-30
    4. Visual Psychophysics

      • Andrew T. Duchowski
      Pages 31-42
    5. Taxonomy and Models of Eye Movements

      • Andrew T. Duchowski
      Pages 43-51
  3. Eye Tracking Systems

    1. Front Matter

      Pages 53-53
    2. Eye Tracking Techniques

      • Andrew T. Duchowski
      Pages 55-65
    3. System Hardware Installation

      • Andrew T. Duchowski
      Pages 67-75
    4. System Software Development

      • Andrew T. Duchowski
      Pages 77-95
    5. System Calibration

      • Andrew T. Duchowski
      Pages 97-109
    6. Eye Movement Analysis

      • Andrew T. Duchowski
      Pages 111-128
  4. Eye Tracking Applications

    1. Front Matter

      Pages 129-129
    2. Diversity and Types of Eye Tracking Applications

      • Andrew T. Duchowski
      Pages 131-132
    3. Neuroscience and Psychology

      • Andrew T. Duchowski
      Pages 133-170
    4. Industrial Engineering and Human Factors

      • Andrew T. Duchowski
      Pages 171-192
    5. Marketing/Advertising

      • Andrew T. Duchowski
      Pages 193-203
    6. Computer Science

      • Andrew T. Duchowski
      Pages 205-226
    7. Conclusion

      • Andrew T. Duchowski
      Pages 227-227
  5. Back Matter

    Pages 229-251

About this book

The scope of the book falls within a fairly narrow Human-Computer Interac­ tion domain (i. e. , describing a particular input modality), however, it spans a broad range of inter-disciplinary research and application topics. There are at least three domains that stand to benefit from eye tracking research: visual per­ ception, human-computer interaction, and computer graphics. The amalgam­ ation of these topics forms a symbiotic relationship. Graphical techniques pro­ vide a means of generating rich sets of visual stimuli ranging from 2D im­ agery to 3D immersive virtual worlds while research exploring visual atten­ tion and perception in tum influences the generation of artificial scenes and worlds. Applications derived from these disciplines create a powerful Human­ Computer Interaction modality, namely interaction based on knowledge of the user's gaze. Recent advancements in eye tracking technology, specifically the availability of cheaper, faster, more accurate and easier to use trackers, have inspired in­ creased eye movement and eye tracking research efforts. However, although eye trackers offer a uniquely objective view of overt human visual and atten­ tional processes, eye trackers have not yet gained widespread use beyond work conducted at various research laboratories. This lack of acceptance is due in part to two reasons: first, the use of an eye tracker in an applied experimen­ tal setting is not a widely taught subject. Hence, there is a need for a book that may help in providing training.

Reviews

From the reviews:

"This book is a good example of how understanding of an innovative subject can be fostered in an optimal way. … The book not only refers to a good deal of opportunities for research, its value lies in its giving a splendid overview of the state of the art of the eye tracking methodology and its foundations. … The complexity of the subject is demonstrated through related quotations of research and distilled insights" (Peter Simlinger, ID News, Issue 30, 2003)

Authors and Affiliations

  • Department of Computer Science, Clemson University, Clemson, USA

    Andrew T. Duchowski

Bibliographic Information

Buy it now

Buying options

eBook USD 74.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Other ways to access