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Social Influence within Immersive Virtual Environments

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Book cover The Social Life of Avatars

Part of the book series: Computer Supported Cooperative Work ((CSCW))

Abstract

[Social psychology is] an attempt to understand and explain how the thought, feeling, and behavior of individuals are influenced by the actual imagined, or implied presence of others. Gordon Allport, 1954 [1]

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© 2002 Springer-Verlag London

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Blascovich, J. (2002). Social Influence within Immersive Virtual Environments. In: Schroeder, R. (eds) The Social Life of Avatars. Computer Supported Cooperative Work. Springer, London. https://doi.org/10.1007/978-1-4471-0277-9_8

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  • DOI: https://doi.org/10.1007/978-1-4471-0277-9_8

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-85233-461-1

  • Online ISBN: 978-1-4471-0277-9

  • eBook Packages: Springer Book Archive

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