Abstract
The concept of embodiment plays an emergent role in Human-Computer-Interaction. Accordingly, we conceptualized, implemented, and evaluated an adaptive motion pattern recognition system for an educational installation called Der Schwarm. We implemented three algorithms and compared correctness and processing speed. Der Schwarm aims to encourage children to learn about technology and interprets free body movements. The motion pattern recognition system fosters embodied playful learning, as an evaluation with children shows.
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Hashagen, A., Zabel, C., Schelhowe, H., Zare, S. (2009). Adaptive Motion Pattern Recognition: Implementing Playful Learning through Embodied Interaction. In: Duffy, V.G. (eds) Digital Human Modeling. ICDHM 2009. Lecture Notes in Computer Science, vol 5620. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02809-0_12
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DOI: https://doi.org/10.1007/978-3-642-02809-0_12
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