Abstract
This paper describes a theoretical framework covering game design, game mechanics and game engines, linking examples from actual commercial games with a gamification application. The goal of the framework is to develop an online platform for software developers to aid them in designing accessible applications, finding help on the topic etc. A software stack will be derived taking a typical game development project as an example. We will further identify process requirements for implementing crucial game design rules, like immediate feedback. Finally, an outlook on the final project will be given and possible evaluation metrics will be described.
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Stiegler, A., Zimmermann, G. (2014). Gamification in the Development of Accessible Software. In: Stephanidis, C., Antona, M. (eds) Universal Access in Human-Computer Interaction. Design and Development Methods for Universal Access. UAHCI 2014. Lecture Notes in Computer Science, vol 8513. Springer, Cham. https://doi.org/10.1007/978-3-319-07437-5_17
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DOI: https://doi.org/10.1007/978-3-319-07437-5_17
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-07436-8
Online ISBN: 978-3-319-07437-5
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