Abstract
This article proposes the development of an augmented reality application for mobile devices with Android OS focused on the visualization and interaction of the user with the components, technical characteristics, location and the processes of disassembly and assembly of engine in a vehicle; facilitating the learning process referring to this automotive system. The application was developed in the graphic engine 3D Unity and the use of Vuforia for the recognition of objects in 3D, being a technological tool that allows vouching the learning in the internal combustion engine, guiding the user and changing the paradigms of the use of physical manuals with the new technological advances as the augmented reality.
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Acknowledgements
The authors would like to thanks to the Corporación Ecuatoriana para el Desarrollo de la Investigación y Academia–CEDIA for the financing given to research, development, and innovation, through the CEPRA projects, especially the project CEPRA-XI-2017-06; Control Coordinado Multi-operador aplicado a un robot Manipulador Aéreo; also to Universidad de las Fuerzas Armadas ESPE, Universidad Técnica de Ambato, Escuela Superior Politécnica de Chimborazo, Universidad Nacional de Chimborazo, and Grupo de Investigación ARSI, for the support to develop this work.
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Pusda, F.R., Valencia, F.F., Andaluz, V.H., Zambrano, V.D. (2019). Training Assistant for Automotive Engineering Through Augmented Reality. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2019. Lecture Notes in Computer Science(), vol 11614. Springer, Cham. https://doi.org/10.1007/978-3-030-25999-0_13
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