Skip to main content
  • 3218 Accesses

In general, VR applications focus on providing visual and auditory feedback and much less on touch or force-feedback. It is easier to develop visual virtual worlds with basic sound effects; it requires less specialized equipment. However, the human haptic system, which involves the tactile and kinesthetic senses, is a very important perception channel. It has been shown that the ability to “touch” virtual objects increases the sense of presence [227].

The term hapticcomes from the Greek word haptesthai, which refers to the sense of touch as the way in which the human body perceives objects and space.

Touch is one of the most important human senses; it can be divided into cutaneous, kinesthetic, and haptic systems. The cutaneous system is composed of mechanoreceptors embedded in the skin. It constitutes the tactile sense, which process any stimulation on the body surface, the skin. The kinesthetic system is composed of receptors located in the muscles, tendons, and joints. It constitutes the kinesthetic sense, which allows us to be aware of our limb positions and movements and muscle tensions. It is also called proprioception, from the Latin proprius, meaning “one's own.”

An example of proprioception is when you touch your nose with closed eyes. To perform such a movement, you rely on the kinesthetic sense to know where your fingertip is relative to your nose. In this and most of the cases, the tactile sense is also involved; the fingertip touches the nose. However, the information that is determinant to the correct execution of the action comes primarily from the kinesthetic sense. Thus, the distinction between tactile and kinesthetic senses is functional and task-dependent [228].

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Springer-Verlag London Limited

About this chapter

Cite this chapter

(2008). Touch. In: Stepping into Virtual Reality. Springer, London. https://doi.org/10.1007/978-1-84800-117-6_9

Download citation

  • DOI: https://doi.org/10.1007/978-1-84800-117-6_9

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84800-116-9

  • Online ISBN: 978-1-84800-117-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics