Abstract
Augmented Reality (AR) as defined by Azuma [1] does not pose restrictions on output devices to be used for AR. Starting with light-weight notebooks and ultra mobile PCs, recently smartphones became favorite AR output devices. They represent a class of self contained computing units, providing (usually limited) computing power as well as input and output peripherals – all in one device.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
R. Azuma, “A Survey of Augmented Reality,” Presence - Teleoperators and Virtual Environments, vol. 6, pp. 355–385, 1997.
H. Kaufmann and M. Csisinko, “Multiple Head Mounted Displays in Virtual and Augmented Reality Applications,” International Journal of Virtual Reality, vol. 6, pp. 43–50, 2007.
Y. Boger. (2010, accessed Jan 2011). Cutting the Cord: the 2010 Survey on using Wireless Video with Head-Mounted Displays.
M. Feder. (2007, accessed Jan 2011). Enabling wireless uncompressed HDTV connectivity with a unique video-modem approach: A technical overview. http://www.amimon.com/PDF/tech_article%20final.pdf.
H. Kaufmann and A. Dünser, “Summary of Usability Evaluations of an Educational Augmented Reality Application,” in HCI International Conference (HCII 2007). vol. 14, LNCS 4563, R. Shumaker, Ed., Beijing, China: Springer-Verlag Berlin Heidelberg, 2007, pp. 660–669.
R. P. Darken, et al., “Spatial Orientation and Wayfinding in Large-Scale Virtual Spaces: An Introduction,” Presence: Teleoperators & Virtual Environments, vol. 7, pp. 101–107, 1998.
J. Glück and S. Fitting, “Spatial strategy selection: Interesting incremental information,” International Journal of Testing, vol. 3, pp. 293–308, 2003.
D. Waller, et al., “The transfer of spatial knowledge in virtual environment training,” Presence - Teleoperators and Virtual Environments, vol. 7, pp. 129–143, 1998.
R. L. Klatzky, et al., “Spatial updating of self-position and orientation during ral, imagined, and virtual locomotion,” Psychological science, vol. 9, p. 1998, 1998.
D. H. Shin, et al., “View Changes in Augmented Reality Computer-Aided-Drawing,” ACM Transactions on Applied Perceptions, vol. 2, pp. 1–14, 2005.
F. Mantovani, “VR Learning: Potential and Challenges for the Use of 3D Environments in Education and Training,” in Towards CyberPsychology: Mind, Cognitions and Society in the Internet Age, G. Riva and C. Galimberti, Eds., Amsterdam: IOS Press, 2001.
C. Youngblut, “Educational uses of virtual technology,” VA: Institute for Defense Analyses, Alexandria IDA Document D-2128, 1998.
H. Kaufmann, “Geometry Education with Augmented Reality,” Ph.D. Thesis, Vienna University of Technology, 2004.
M. Bricken, “Virtual reality learning environments: potentials and challenges,” SIGGRAPH Computer Graphics, vol. 25, pp. 178–184, 1991.
H. Kaufmann and D. Schmalstieg, “Mathematics and geometry education with collaborative augmented reality,” Computers & Graphics, vol. 27, pp. 339–345, Jun 2003.
T. Pintaric and H. Kaufmann, “Affordable Infrared-Optical Pose-Tracking for Virtual and Augmented Reality,” in Proceedings of “Trends and Issues in Tracking for Virtual Environments” Workshop, IEEE VR 2007, Charlotte, NC, USA, 2007, pp. 44–51.
Z. S. Szalavári and M. Gervautz, “The Personal Interaction Panel - A Two-Handed Interface for Augmented Reality,” Computer Graphics Forum, vol. 16, pp. 335–346, 1997.
D. Schmalstieg, et al., “The Studierstube augmented reality project,” Presence - Teleoperators and Virtual Environments, vol. 11, pp. 33–54, Feb 2002.
H. Kaufmann, “Applications of Mixed Reality,” Habilitation Thesis, Faculty of Informatics, Vienna University of Technology, Vienna, 2009.
H. Kaufmann and D. Schmalstieg, “Designing Immersive Virtual Reality for Geometry Education,” in Proceedings of IEEE Virtual Reality Conference 2006, Alexandria, Virginia, USA, 2006, pp. 51–58.
H. Kaufmann and B. Meyer, “Simulating Educational Physical Experiments in Augmented Reality,” in Proceedings of ACM SIGGRAPH ASIA 2008 Educators Program, Singapore, 2008.
H. Goldstein, et al., Classical Mechanics, 3rd ed. Reading, Massachusetts, USA: Addison Wesley, 2001.
L. D. Landau and E. M. Lifshitz, Course of Theoretical Physics: Mechanics, 3rd ed.: Butterworth-Heinemann, 1976.
A. Seugling and M. Rölin, “Evaluation of physics engines and implementation of a physics module in a 3d-authoring tool,” Master thesis, Master thesis. Department of Computing Science, Umea University, Umea, Sweden, 2006.
Acknowledgments
This work was funded in part by the Austrian Science Fund FWF project P19265, the EU FP7 projects PLAYMANCER (FP7-ICT-215839) and VISION (FP7-211567).
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer Science+Business Media, LLC
About this chapter
Cite this chapter
Kaufmann, H., Csisinko, M. (2011). Wireless Displays in Educational Augmented Reality Applications. In: Furht, B. (eds) Handbook of Augmented Reality. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-0064-6_6
Download citation
DOI: https://doi.org/10.1007/978-1-4614-0064-6_6
Published:
Publisher Name: Springer, New York, NY
Print ISBN: 978-1-4614-0063-9
Online ISBN: 978-1-4614-0064-6
eBook Packages: Computer ScienceComputer Science (R0)