Abstract
Virtual reality (VR) and associated technologies will have far-reaching effects on all aspects of our lives in the next 10 to 20 years. VR technology is well established in the aerospace industry, architecture and building design, the entertainment industry, and increasingly in medicine. While many claims might seem far-fetched, rapid technological advances in computer graphics and animation, primarily for the entertainment industry, have resulted in very realistic virtual environments. The computer power to generate these graphics is becoming widely available and, as a result, the number of potential applications for virtual reality is increasing very rapidly.
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Hawkes, D. (1997). Virtual Reality and Augmented Reality in Medicine. In: Hendee, W.R., Wells, P.N.T. (eds) The Perception of Visual Information. Springer, New York, NY. https://doi.org/10.1007/978-1-4612-1836-4_12
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DOI: https://doi.org/10.1007/978-1-4612-1836-4_12
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