Abstract
This chapter reports the motivations and choices underlying the design of Feelix, a simple humanoid LEGO robot that displays different emotions through facial expression in response to physical contact. It concludes by discussing what this simple technology can tell us about emotional expression and interaction.
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CaƱamero, L.D. (2002). Playing the Emotion Game with Feelix. In: Dautenhahn, K., Bond, A., CaƱamero, L., Edmonds, B. (eds) Socially Intelligent Agents. Multiagent Systems, Artificial Societies, and Simulated Organizations, vol 3. Springer, Boston, MA. https://doi.org/10.1007/0-306-47373-9_8
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DOI: https://doi.org/10.1007/0-306-47373-9_8
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4020-7057-0
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