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18-09-2017 | Original Paper

Biofeedback-Based, Videogame Balance Training in Autism

Auteurs: Brittany G. Travers, Andrea H. Mason, Leigh Ann Mrotek, Anthony Ellertson, Douglas C. Dean III, Courtney Engel, Andres Gomez, Olga I. Dadalko, Kristine McLaughlin

Gepubliceerd in: Journal of Autism and Developmental Disorders | Uitgave 1/2018

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Abstract

The present study examined the effects of a visual-based biofeedback training on improving balance challenges in autism spectrum disorder (ASD). Twenty-nine youth with ASD (7–17 years) completed an intensive 6-week biofeedback-based videogame balance training. Participants exhibited training-related balance improvements that significantly accounted for postural-sway improvements outside of training. Participants perceived the training as beneficial and enjoyable. Significant moderators of training included milder stereotyped and ritualistic behaviors and better starting balance. Neither IQ nor BMI moderated training. These results suggest that biofeedback-based balance training is associated with balance improvements in youth with ASD, most robustly in those with less severe repetitive behaviors and better starting balance. The training was perceived as motivating, further suggesting its efficacy and likelihood of use.
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Metagegevens
Titel
Biofeedback-Based, Videogame Balance Training in Autism
Auteurs
Brittany G. Travers
Andrea H. Mason
Leigh Ann Mrotek
Anthony Ellertson
Douglas C. Dean III
Courtney Engel
Andres Gomez
Olga I. Dadalko
Kristine McLaughlin
Publicatiedatum
18-09-2017
Uitgeverij
Springer US
Gepubliceerd in
Journal of Autism and Developmental Disorders / Uitgave 1/2018
Print ISSN: 0162-3257
Elektronisch ISSN: 1573-3432
DOI
https://doi.org/10.1007/s10803-017-3310-2