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Physiological measures of presence in stressful virtual environments

Published:01 July 2002Publication History
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Abstract

A common measure of the quality or effectiveness of a virtual environment (VE) is the mount of presence it evokes in users. Presence is often defined as the sense of being there in a VE. There has been much debate about the best way to measure presence, and presence researchers need, and have sought, a measure that is reliable, valid, sensitive, and objective.We hypothesized that to the degree that a VE seems real, it would evoke physiological responses similar to those evoked by the corresponding real environment, and that greater presence would evoke a greater response. To examine this, we conducted three experiments, the results of which support the use of physiological reaction as a reliable, valid, sensitive, and objective presence measure. The experiments compared participants' physiological reactions to a non-threatening virtual room and their reactions to a stressful virtual height situation. We found that change in heart rate satisfied our requirements for a measure of presence, change in skin conductance did to a lesser extent, and that change in skin temperature did not. Moreover, the results showed that inclusion of a passive haptic element in the VE significantly increased presence and that for presence evoked: 30FPS > 20FPS > 15FPS.

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          cover image ACM Transactions on Graphics
          ACM Transactions on Graphics  Volume 21, Issue 3
          July 2002
          548 pages
          ISSN:0730-0301
          EISSN:1557-7368
          DOI:10.1145/566654
          Issue’s Table of Contents

          Copyright © 2002 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 1 July 2002
          Published in tog Volume 21, Issue 3

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