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Gepubliceerd in: Journal of Youth and Adolescence 3/2009

01-03-2009 | Book Review

Craig A. Anderson, Douglas A. Gentile, and Katherine E. Buckley, Violent Video Game Effects on Children and Adolescents: Theory, Research, and Policy

Oxford University Press, New York, 2007, 190 pp, ISBN 13-978-0-19-530983-6

Auteur: Chadd Powell

Gepubliceerd in: Journal of Youth and Adolescence | Uitgave 3/2009

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Excerpt

The debate about violence in video games has been a long and contentious one. While much of that debate has centered on the issues of freedom of expression versus censorship, it remains important to recognize the relevance of other fields of interest. Even more so it is important to recognize and understand the differences between the debates that exist in science over the effects of violent video games on youth and the debates of law concerning the rights of video game makers and consumers. Anderson, Gentile, and Buckley attempt to put to rest the scientific side of the debate in their book Violent Video Game Effects on Children and Adolescents: Theory, Practice, and Public Policy. In this book they present a concise examination of past studies along with the addition of three new studies to support the claim that the debate over whether violent video games have an effect on youth is over and that energies should be devoted to the policy and practice of how to mitigate these effects. This book excels at providing timely insights into a topic that will continue to gain in importance and would be of interest to those involved in media studies, developmental psychology, and those involved in policy discussions related to either. …
Literatuur
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go back to reference McIntyre, J. J., & Teevan, J. J., Jr. (1972). Television violence and deviant behavior. In G. A. Comstock & E. A. Rubinstein (Eds.), Television and social behavior: Television and adolescent aggressiveness (Vol. 3, pp. 383–435). Washington, DC: U.S. Government Printing Office. McIntyre, J. J., & Teevan, J. J., Jr. (1972). Television violence and deviant behavior. In G. A. Comstock & E. A. Rubinstein (Eds.), Television and social behavior: Television and adolescent aggressiveness (Vol. 3, pp. 383–435). Washington, DC: U.S. Government Printing Office.
go back to reference Slater, M., Henry, K., Swaim, R., & Anderson, L. (2003). Violent media content and aggressiveness in adolescents: A downward spiral model. Communication Research, 30, 713–736.CrossRef Slater, M., Henry, K., Swaim, R., & Anderson, L. (2003). Violent media content and aggressiveness in adolescents: A downward spiral model. Communication Research, 30, 713–736.CrossRef
Metagegevens
Titel
Craig A. Anderson, Douglas A. Gentile, and Katherine E. Buckley, Violent Video Game Effects on Children and Adolescents: Theory, Research, and Policy
Oxford University Press, New York, 2007, 190 pp, ISBN 13-978-0-19-530983-6
Auteur
Chadd Powell
Publicatiedatum
01-03-2009
Uitgeverij
Springer US
Gepubliceerd in
Journal of Youth and Adolescence / Uitgave 3/2009
Print ISSN: 0047-2891
Elektronisch ISSN: 1573-6601
DOI
https://doi.org/10.1007/s10964-008-9344-1

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